diff options
author | Perttu Ahola <celeron55@gmail.com> | 2011-11-14 00:19:48 +0200 |
---|---|---|
committer | Perttu Ahola <celeron55@gmail.com> | 2011-11-29 19:13:41 +0200 |
commit | abceeee92f99b84ebb79968269835a4f509bfb90 (patch) | |
tree | 669edeca68fae4eb086ac4e4c1846b55d3aa779d /src/content_craft.cpp | |
parent | 5fc791ac9a15ea6f234ca2d23041c83679255746 (diff) | |
download | minetest-abceeee92f99b84ebb79968269835a4f509bfb90.tar.gz minetest-abceeee92f99b84ebb79968269835a4f509bfb90.tar.bz2 minetest-abceeee92f99b84ebb79968269835a4f509bfb90.zip |
Create framework for getting rid of global definitions of node/tool/item/whatever types
Diffstat (limited to 'src/content_craft.cpp')
-rw-r--r-- | src/content_craft.cpp | 112 |
1 files changed, 56 insertions, 56 deletions
diff --git a/src/content_craft.cpp b/src/content_craft.cpp index 866c1e532..024fc6f09 100644 --- a/src/content_craft.cpp +++ b/src/content_craft.cpp @@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc., items: actually *items[9] return value: allocates a new item, or returns NULL. */ -InventoryItem *craft_get_result(InventoryItem **items) +InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef) { // Wood { @@ -35,7 +35,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_WOOD, 4); + return new MaterialItem(gamedef, CONTENT_WOOD, 4); } } @@ -45,7 +45,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); if(checkItemCombination(items, specs)) { - return new CraftItem("Stick", 4); + return new CraftItem(gamedef, "Stick", 4); } } @@ -60,7 +60,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[8] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_FENCE, 2); + return new MaterialItem(gamedef, CONTENT_FENCE, 2); } } @@ -76,8 +76,8 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - //return new MapBlockObjectItem("Sign"); - return new MaterialItem(CONTENT_SIGN_WALL, 1); + //return new MapBlockObjectItem(gamedef, "Sign"); + return new MaterialItem(gamedef, CONTENT_SIGN_WALL, 1); } } @@ -88,7 +88,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[3] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_TORCH, 4); + return new MaterialItem(gamedef, CONTENT_TORCH, 4); } } @@ -102,7 +102,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("WPick", 0); + return new ToolItem(gamedef, "WPick", 0); } } @@ -116,7 +116,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("STPick", 0); + return new ToolItem(gamedef, "STPick", 0); } } @@ -130,7 +130,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("SteelPick", 0); + return new ToolItem(gamedef, "SteelPick", 0); } } @@ -144,7 +144,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("MesePick", 0); + return new ToolItem(gamedef, "MesePick", 0); } } @@ -156,7 +156,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("WShovel", 0); + return new ToolItem(gamedef, "WShovel", 0); } } @@ -168,7 +168,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("STShovel", 0); + return new ToolItem(gamedef, "STShovel", 0); } } @@ -180,7 +180,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("SteelShovel", 0); + return new ToolItem(gamedef, "SteelShovel", 0); } } @@ -194,7 +194,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("WAxe", 0); + return new ToolItem(gamedef, "WAxe", 0); } } @@ -208,7 +208,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("STAxe", 0); + return new ToolItem(gamedef, "STAxe", 0); } } @@ -222,7 +222,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("SteelAxe", 0); + return new ToolItem(gamedef, "SteelAxe", 0); } } @@ -234,7 +234,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("WSword", 0); + return new ToolItem(gamedef, "WSword", 0); } } @@ -246,7 +246,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("STSword", 0); + return new ToolItem(gamedef, "STSword", 0); } } @@ -258,7 +258,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("SteelSword", 0); + return new ToolItem(gamedef, "SteelSword", 0); } } @@ -276,7 +276,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot"); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_RAIL, 15); + return new MaterialItem(gamedef, CONTENT_RAIL, 15); } } @@ -293,7 +293,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_CHEST, 1); + return new MaterialItem(gamedef, CONTENT_CHEST, 1); } } @@ -311,7 +311,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_LOCKABLE_CHEST, 1); + return new MaterialItem(gamedef, CONTENT_LOCKABLE_CHEST, 1); } } @@ -328,7 +328,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_FURNACE, 1); + return new MaterialItem(gamedef, CONTENT_FURNACE, 1); } } @@ -346,7 +346,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot"); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_STEEL, 1); + return new MaterialItem(gamedef, CONTENT_STEEL, 1); } } @@ -359,7 +359,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_SANDSTONE, 1); + return new MaterialItem(gamedef, CONTENT_SANDSTONE, 1); } } @@ -372,7 +372,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay"); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_CLAY, 1); + return new MaterialItem(gamedef, CONTENT_CLAY, 1); } } @@ -385,7 +385,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick"); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_BRICK, 1); + return new MaterialItem(gamedef, CONTENT_BRICK, 1); } } @@ -397,7 +397,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS); if(checkItemCombination(items, specs)) { - return new CraftItem("paper", 1); + return new CraftItem(gamedef, "paper", 1); } } @@ -409,7 +409,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "paper"); if(checkItemCombination(items, specs)) { - return new CraftItem("book", 1); + return new CraftItem(gamedef, "book", 1); } } @@ -427,7 +427,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_BOOKSHELF, 1); + return new MaterialItem(gamedef, CONTENT_BOOKSHELF, 1); } } @@ -443,7 +443,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[8] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_LADDER, 1); + return new MaterialItem(gamedef, CONTENT_LADDER, 1); } } @@ -457,35 +457,35 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot"); if(checkItemCombination(items, specs)) { - return new CraftItem("apple_iron", 1); + return new CraftItem(gamedef, "apple_iron", 1); } } return NULL; } -void craft_set_creative_inventory(Player *player) +void craft_set_creative_inventory(Player *player, IGameDef *gamedef) { player->resetInventory(); // Give some good tools { - InventoryItem *item = new ToolItem("MesePick", 0); + InventoryItem *item = new ToolItem(gamedef, "MesePick", 0); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new ToolItem("SteelPick", 0); + InventoryItem *item = new ToolItem(gamedef, "SteelPick", 0); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new ToolItem("SteelAxe", 0); + InventoryItem *item = new ToolItem(gamedef, "SteelAxe", 0); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new ToolItem("SteelShovel", 0); + InventoryItem *item = new ToolItem(gamedef, "SteelShovel", 0); void* r = player->inventory.addItem("main", item); assert(r == NULL); } @@ -528,7 +528,7 @@ void craft_set_creative_inventory(Player *player) if(*mip == CONTENT_IGNORE) break; - InventoryItem *item = new MaterialItem(*mip, 1); + InventoryItem *item = new MaterialItem(gamedef, *mip, 1); player->inventory.addItem("main", item); mip++; @@ -538,7 +538,7 @@ void craft_set_creative_inventory(Player *player) assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE); // add torch first - InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1); + InventoryItem *item = new MaterialItem(gamedef, CONTENT_TORCH, 1); player->inventory.addItem("main", item); // Then others @@ -549,86 +549,86 @@ void craft_set_creative_inventory(Player *player) || i == CONTENT_COALSTONE) continue; - InventoryItem *item = new MaterialItem(i, 1); + InventoryItem *item = new MaterialItem(gamedef, i, 1); player->inventory.addItem("main", item); } #endif /*// Sign { - InventoryItem *item = new MapBlockObjectItem("Sign Example text"); + InventoryItem *item = new MapBlockObjectItem(gamedef, "Sign Example text"); void* r = player->inventory.addItem("main", item); assert(r == NULL); }*/ } -void craft_give_initial_stuff(Player *player) +void craft_give_initial_stuff(Player *player, IGameDef *gamedef) { { - InventoryItem *item = new ToolItem("SteelPick", 0); + InventoryItem *item = new ToolItem(gamedef, "SteelPick", 0); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new MaterialItem(CONTENT_TORCH, 99); + InventoryItem *item = new MaterialItem(gamedef, CONTENT_TORCH, 99); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new ToolItem("SteelAxe", 0); + InventoryItem *item = new ToolItem(gamedef, "SteelAxe", 0); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new ToolItem("SteelShovel", 0); + InventoryItem *item = new ToolItem(gamedef, "SteelShovel", 0); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new MaterialItem(CONTENT_COBBLE, 99); + InventoryItem *item = new MaterialItem(gamedef, CONTENT_COBBLE, 99); void* r = player->inventory.addItem("main", item); assert(r == NULL); } /*{ - InventoryItem *item = new MaterialItem(CONTENT_MESE, 6); + InventoryItem *item = new MaterialItem(gamedef, CONTENT_MESE, 6); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6); + InventoryItem *item = new MaterialItem(gamedef, CONTENT_COALSTONE, 6); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6); + InventoryItem *item = new MaterialItem(gamedef, CONTENT_WOOD, 6); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new CraftItem("Stick", 4); + InventoryItem *item = new CraftItem(gamedef, "Stick", 4); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new ToolItem("WPick", 32000); + InventoryItem *item = new ToolItem(gamedef, "WPick", 32000); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new ToolItem("STPick", 32000); + InventoryItem *item = new ToolItem(gamedef, "STPick", 32000); void* r = player->inventory.addItem("main", item); assert(r == NULL); }*/ /*// and some signs for(u16 i=0; i<4; i++) { - InventoryItem *item = new MapBlockObjectItem("Sign Example text"); + InventoryItem *item = new MapBlockObjectItem(gamedef, "Sign Example text"); bool r = player->inventory.addItem("main", item); assert(r == true); }*/ /*// Give some other stuff { - InventoryItem *item = new MaterialItem(CONTENT_TREE, 999); + InventoryItem *item = new MaterialItem(gamedef, CONTENT_TREE, 999); bool r = player->inventory.addItem("main", item); assert(r == true); }*/ |