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authorPerttu Ahola <celeron55@gmail.com>2011-12-02 12:43:57 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-12-02 12:43:57 +0200
commitb9e8e20c9cb87e441b3998b42f8d7f31c71f8a3f (patch)
tree9ff91e7afb0a90feb0c5380eee75dbfb51610b40 /src/content_craft.cpp
parent932988af4650cdd844669d4cd238907409413db6 (diff)
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Script-defined creative inventory
Diffstat (limited to 'src/content_craft.cpp')
-rw-r--r--src/content_craft.cpp127
1 files changed, 0 insertions, 127 deletions
diff --git a/src/content_craft.cpp b/src/content_craft.cpp
deleted file mode 100644
index c34e72a8e..000000000
--- a/src/content_craft.cpp
+++ /dev/null
@@ -1,127 +0,0 @@
-/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "content_craft.h"
-#include "inventory.h"
-#include "content_mapnode.h"
-#include "player.h"
-#include "mapnode.h" // For content_t
-#include "gamedef.h"
-
-void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
-{
- INodeDefManager *ndef = gamedef->ndef();
-
- player->resetInventory();
-
- // Give some good tools
- {
- InventoryItem *item = new ToolItem(gamedef, "MesePick", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem(gamedef, "SteelPick", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem(gamedef, "SteelAxe", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem(gamedef, "SteelShovel", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
-
- /*
- Give materials
- */
-
- // CONTENT_IGNORE-terminated list
- content_t material_items[] = {
- LEGN(ndef, "CONTENT_TORCH"),
- LEGN(ndef, "CONTENT_COBBLE"),
- LEGN(ndef, "CONTENT_MUD"),
- LEGN(ndef, "CONTENT_STONE"),
- LEGN(ndef, "CONTENT_SAND"),
- LEGN(ndef, "CONTENT_SANDSTONE"),
- LEGN(ndef, "CONTENT_CLAY"),
- LEGN(ndef, "CONTENT_BRICK"),
- LEGN(ndef, "CONTENT_TREE"),
- LEGN(ndef, "CONTENT_LEAVES"),
- LEGN(ndef, "CONTENT_CACTUS"),
- LEGN(ndef, "CONTENT_PAPYRUS"),
- LEGN(ndef, "CONTENT_BOOKSHELF"),
- LEGN(ndef, "CONTENT_GLASS"),
- LEGN(ndef, "CONTENT_FENCE"),
- LEGN(ndef, "CONTENT_RAIL"),
- LEGN(ndef, "CONTENT_MESE"),
- LEGN(ndef, "CONTENT_WATERSOURCE"),
- LEGN(ndef, "CONTENT_CLOUD"),
- LEGN(ndef, "CONTENT_CHEST"),
- LEGN(ndef, "CONTENT_FURNACE"),
- LEGN(ndef, "CONTENT_SIGN_WALL"),
- LEGN(ndef, "CONTENT_LAVASOURCE"),
- CONTENT_IGNORE
- };
-
- content_t *mip = material_items;
- for(u16 i=0; i<PLAYER_INVENTORY_SIZE; i++)
- {
- if(*mip == CONTENT_IGNORE)
- break;
-
- InventoryItem *item = new MaterialItem(gamedef, *mip, 1);
- player->inventory.addItem("main", item);
-
- mip++;
- }
-
-#if 0
- assert(USEFUL_LEGN(ndef, "CONTENT_COUNT") <= PLAYER_INVENTORY_SIZE);
-
- // add torch first
- InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TORCH"), 1);
- player->inventory.addItem("main", item);
-
- // Then others
- for(u16 i=0; i<USEFUL_LEGN(ndef, "CONTENT_COUNT"); i++)
- {
- // Skip some materials
- if(i == LEGN(ndef, "CONTENT_WATER") || i == LEGN(ndef, "CONTENT_TORCH")
- || i == LEGN(ndef, "CONTENT_COALSTONE"))
- continue;
-
- InventoryItem *item = new MaterialItem(gamedef, i, 1);
- player->inventory.addItem("main", item);
- }
-#endif
-
- /*// Sign
- {
- InventoryItem *item = new MapBlockObjectItem(gamedef, "Sign Example text");
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }*/
-}
-
-