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authorShadowNinja <shadowninja@minetest.net>2014-09-11 18:22:05 -0400
committerShadowNinja <shadowninja@minetest.net>2014-09-21 14:39:35 -0400
commit6bc4cad0eddd7a7cf593ca1471599e2d75727379 (patch)
treed05d5f039648d18f49fc0cf56132b2e9a5c88e09 /src/content_mapblock.cpp
parent2ae5d3f3abc7ac5ee96c4dfc7eeead045fdc775e (diff)
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Split settings into seperate source and header files
This also cleans up settings a bit
Diffstat (limited to 'src/content_mapblock.cpp')
-rw-r--r--src/content_mapblock.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index b7a48d57e..c94ff590e 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -18,15 +18,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "content_mapblock.h"
-
+#include "util/numeric.h"
+#include "util/directiontables.h"
#include "main.h" // For g_settings
#include "mapblock_mesh.h" // For MapBlock_LightColor() and MeshCollector
#include "settings.h"
#include "nodedef.h"
#include "tile.h"
#include "gamedef.h"
-#include "util/numeric.h"
-#include "util/directiontables.h"
+#include "log.h"
+
// Create a cuboid.
// collector - the MeshCollector for the resulting polygons