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authorPerttu Ahola <celeron55@gmail.com>2011-11-15 14:43:15 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:43 +0200
commitcf6e22e9a690c5654a3d4edf7365e1d1115083b1 (patch)
tree806e76f630dc7590bbbf7540a0d258b57f49ae64 /src/content_mapblock.cpp
parentc1202a2ecca352d5491364877fbe11e509cda8d3 (diff)
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Better node texture generation
Diffstat (limited to 'src/content_mapblock.cpp')
-rw-r--r--src/content_mapblock.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index ff6215a54..7ce4f2df4 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -391,7 +391,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
else
l = decode_light(n.getLightBlend(data->m_daynight_ratio, nodedef));
video::SColor c = MapBlock_LightColor(
- nodedef->get(n).vertex_alpha, l);
+ nodedef->get(n).alpha, l);
// Neighbor liquid levels (key = relative position)
// Includes current node
@@ -678,7 +678,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio, nodedef));
video::SColor c = MapBlock_LightColor(
- nodedef->get(n).vertex_alpha, l);
+ nodedef->get(n).alpha, l);
video::S3DVertex vertices[4] =
{