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author | RealBadAngel <maciej.kasatkin@o2.pl> | 2014-08-21 23:28:01 +0200 |
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committer | RealBadAngel <maciej.kasatkin@o2.pl> | 2014-08-21 23:28:01 +0200 |
commit | d9df592da824629149bf744726beba33f604dc2d (patch) | |
tree | 2950e26912e7662616c38d382520ebb8cd820328 /src/content_mapblock.cpp | |
parent | 2a5c88bde167c69b178d6c5ed4d702cadc211ded (diff) | |
download | minetest-d9df592da824629149bf744726beba33f604dc2d.tar.gz minetest-d9df592da824629149bf744726beba33f604dc2d.tar.bz2 minetest-d9df592da824629149bf744726beba33f604dc2d.zip |
Pass light sources in blue channel of vertex color instead of decoded light for all special drawtypes.
Plus some style fixes and optimizations.
Diffstat (limited to 'src/content_mapblock.cpp')
-rw-r--r-- | src/content_mapblock.cpp | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index f5b49c662..baa97a987 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -220,7 +220,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, top_is_same_liquid = true; u16 l = getInteriorLight(n, 0, nodedef); - video::SColor c = MapBlock_LightColor(f.alpha, l, decode_light(f.light_source)); + video::SColor c = MapBlock_LightColor(f.alpha, l, f.light_source); /* Generate sides @@ -383,7 +383,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data, // it at what it emits, for an increased effect u8 light_source = nodedef->get(n).light_source; if(light_source != 0){ - //l = decode_light(undiminish_light(light_source)); l = decode_light(light_source); l = l | (l<<8); } @@ -393,7 +392,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, // Otherwise use the light of this node (the liquid) else l = getInteriorLight(n, 0, nodedef); - video::SColor c = MapBlock_LightColor(f.alpha, l, decode_light(f.light_source)); + video::SColor c = MapBlock_LightColor(f.alpha, l, f.light_source); u8 range = rangelim(nodedef->get(c_flowing).liquid_range, 1, 8); @@ -697,7 +696,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, TileSpec tile = getNodeTile(n, p, v3s16(0,0,0), data); u16 l = getInteriorLight(n, 1, nodedef); - video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); + video::SColor c = MapBlock_LightColor(255, l, f.light_source); for(u32 j=0; j<6; j++) { @@ -780,7 +779,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, param2 = param2 & 63; u16 l = getInteriorLight(n, 1, nodedef); - video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); + video::SColor c = MapBlock_LightColor(255, l, f.light_source); v3f pos = intToFloat(p, BS); static const float a = BS / 2; static const float g = a - 0.003; @@ -985,7 +984,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, v3s16(0,0,0), data); u16 l = getInteriorLight(n, 1, nodedef); - video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); + video::SColor c = MapBlock_LightColor(255, l, f.light_source); v3f pos = intToFloat(p, BS); aabb3f box(-BS/2,-BS/2,-BS/2,BS/2,BS/2,BS/2); @@ -1018,7 +1017,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY; u16 l = getInteriorLight(n, 1, nodedef); - video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); + video::SColor c = MapBlock_LightColor(255, l, f.light_source); float s = BS/2*f.visual_scale; // Wall at X+ of node @@ -1059,7 +1058,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY; u16 l = getInteriorLight(n, 0, nodedef); - video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); + video::SColor c = MapBlock_LightColor(255, l, f.light_source); float d = (float)BS/16; float s = BS/2*f.visual_scale; @@ -1102,7 +1101,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY; u16 l = getInteriorLight(n, 1, nodedef); - video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); + video::SColor c = MapBlock_LightColor(255, l, f.light_source); float s = BS/2*f.visual_scale; @@ -1149,7 +1148,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, tile_rot.rotation = 1; u16 l = getInteriorLight(n, 1, nodedef); - video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); + video::SColor c = MapBlock_LightColor(255, l, f.light_source); const f32 post_rad=(f32)BS/8; const f32 bar_rad=(f32)BS/16; @@ -1398,7 +1397,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY; u16 l = getInteriorLight(n, 0, nodedef); - video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); + video::SColor c = MapBlock_LightColor(255, l, f.light_source); float d = (float)BS/64; @@ -1436,8 +1435,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data, }; TileSpec tiles[6]; - u16 l = getInteriorLight(n, 0, nodedef); - video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source)); + u16 l = getInteriorLight(n, 1, nodedef); + video::SColor c = MapBlock_LightColor(255, l, f.light_source); v3f pos = intToFloat(p, BS); |