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author | Perttu Ahola <celeron55@gmail.com> | 2011-08-22 12:53:02 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-08-22 12:53:02 +0300 |
commit | 23717510c21c89f39760faf033844d531fc093b5 (patch) | |
tree | 078e94632a2d622f0d45673d43e867b717496429 /src/content_mapnode.cpp | |
parent | 29c9d3d5f44ea6bb812a7d66d3ce582a1aeb7557 (diff) | |
parent | dc4ac0b96fc11d4620f04d6068e681ab793a5d92 (diff) | |
download | minetest-23717510c21c89f39760faf033844d531fc093b5.tar.gz minetest-23717510c21c89f39760faf033844d531fc093b5.tar.bz2 minetest-23717510c21c89f39760faf033844d531fc093b5.zip |
Merge branch 'lava'
Diffstat (limited to 'src/content_mapnode.cpp')
-rw-r--r-- | src/content_mapnode.cpp | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp index b164033db..7174a8a4b 100644 --- a/src/content_mapnode.cpp +++ b/src/content_mapnode.cpp @@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapnode.h" #include "content_nodemeta.h" +#define WATER_ALPHA 160 + // TODO: Get rid of these and set up some attributes like toughness, // fluffyness, and a funciton to calculate time and durability loss // (and sound? and whatever else) from them @@ -372,6 +374,21 @@ void content_mapnode_init() f->liquid_type = LIQUID_FLOWING; f->liquid_alternative_flowing = CONTENT_WATER; f->liquid_alternative_source = CONTENT_WATERSOURCE; + f->vertex_alpha = WATER_ALPHA; + if(f->special_material == NULL && g_texturesource) + { + // Flowing water material + f->special_material = new video::SMaterial; + f->special_material->setFlag(video::EMF_LIGHTING, false); + f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false); + f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false); + f->special_material->setFlag(video::EMF_FOG_ENABLE, true); + f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; + AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture( + g_texturesource->getTextureId("water.png"))); + f->special_material->setTexture(0, pa_water1->atlas); + f->special_atlas = pa_water1; + } i = CONTENT_WATERSOURCE; f = &content_features(i); @@ -404,6 +421,100 @@ void content_mapnode_init() f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->liquid_alternative_flowing = CONTENT_WATER; f->liquid_alternative_source = CONTENT_WATERSOURCE; + f->vertex_alpha = WATER_ALPHA; + if(f->special_material == NULL && g_texturesource) + { + // Flowing water material + f->special_material = new video::SMaterial; + f->special_material->setFlag(video::EMF_LIGHTING, false); + f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false); + f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false); + f->special_material->setFlag(video::EMF_FOG_ENABLE, true); + f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; + AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture( + g_texturesource->getTextureId("water.png"))); + f->special_material->setTexture(0, pa_water1->atlas); + f->special_atlas = pa_water1; + } + + i = CONTENT_LAVA; + f = &content_features(i); + f->setInventoryTextureCube("lava.png", "lava.png", "lava.png"); + f->param_type = CPT_LIGHT; + f->light_propagates = false; + f->light_source = LIGHT_MAX-1; + f->solidness = 0; // Drawn separately, makes no faces + f->walkable = false; + f->pointable = false; + f->diggable = false; + f->buildable_to = true; + f->liquid_type = LIQUID_FLOWING; + f->liquid_alternative_flowing = CONTENT_LAVA; + f->liquid_alternative_source = CONTENT_LAVASOURCE; + f->damage_per_second = 4*2; + if(f->special_material == NULL && g_texturesource) + { + // Flowing lava material + f->special_material = new video::SMaterial; + f->special_material->setFlag(video::EMF_LIGHTING, false); + f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false); + f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false); + f->special_material->setFlag(video::EMF_FOG_ENABLE, true); + f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + AtlasPointer *pa_lava1 = new AtlasPointer( + g_texturesource->getTexture( + g_texturesource->getTextureId("lava.png"))); + f->special_material->setTexture(0, pa_lava1->atlas); + f->special_atlas = pa_lava1; + } + + i = CONTENT_LAVASOURCE; + f = &content_features(i); + f->setInventoryTextureCube("lava.png", "lava.png", "lava.png"); + if(new_style_water) + { + f->solidness = 0; // drawn separately, makes no faces + } + else // old style + { + f->solidness = 2; + + TileSpec t; + if(g_texturesource) + t.texture = g_texturesource->getTexture("lava.png"); + + //t.alpha = 255; + //t.material_type = MATERIAL_ALPHA_VERTEX; + //t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING; + f->setAllTiles(t); + } + f->param_type = CPT_LIGHT; + f->light_propagates = false; + f->light_source = LIGHT_MAX-1; + f->walkable = false; + f->pointable = false; + f->diggable = false; + f->buildable_to = true; + f->liquid_type = LIQUID_SOURCE; + f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; + f->liquid_alternative_flowing = CONTENT_LAVA; + f->liquid_alternative_source = CONTENT_LAVASOURCE; + f->damage_per_second = 4*2; + if(f->special_material == NULL && g_texturesource) + { + // Flowing lava material + f->special_material = new video::SMaterial; + f->special_material->setFlag(video::EMF_LIGHTING, false); + f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false); + f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false); + f->special_material->setFlag(video::EMF_FOG_ENABLE, true); + f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + AtlasPointer *pa_lava1 = new AtlasPointer( + g_texturesource->getTexture( + g_texturesource->getTextureId("lava.png"))); + f->special_material->setTexture(0, pa_lava1->atlas); + f->special_atlas = pa_lava1; + } i = CONTENT_TORCH; f = &content_features(i); |