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authorPerttu Ahola <celeron55@gmail.com>2011-06-25 04:25:14 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-06-25 04:25:14 +0300
commit7538b4c6201675c566c98b21c8ecddb798a14943 (patch)
treee61cbdb7c2d9fedd41e2793860aa26553c545f56 /src/content_mapnode.cpp
parent47e4eda4bb87cd9dc20dddf81ca473b523eeb150 (diff)
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New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
Diffstat (limited to 'src/content_mapnode.cpp')
-rw-r--r--src/content_mapnode.cpp32
1 files changed, 29 insertions, 3 deletions
diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp
index ec236c63d..403fb66d3 100644
--- a/src/content_mapnode.cpp
+++ b/src/content_mapnode.cpp
@@ -36,6 +36,7 @@ void content_mapnode_init()
// Read some settings
bool new_style_water = g_settings.getBool("new_style_water");
bool new_style_leaves = g_settings.getBool("new_style_leaves");
+ bool invisible_stone = g_settings.getBool("invisible_stone");
u8 i;
ContentFeatures *f = NULL;
@@ -48,6 +49,8 @@ void content_mapnode_init()
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 1.0);
+ if(invisible_stone)
+ f->solidness = 0; // For debugging, hides regular stone
i = CONTENT_GRASS;
f = &content_features(i);
@@ -81,11 +84,21 @@ void content_mapnode_init()
i = CONTENT_SAND;
f = &content_features(i);
f->setAllTextures("sand.png");
+ f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+ i = CONTENT_GRAVEL;
+ f = &content_features(i);
+ f->setAllTextures("gravel.png");
+ f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ setDirtLikeDiggingProperties(f->digging_properties, 1.75);
+
i = CONTENT_TREE;
f = &content_features(i);
f->setAllTextures("tree.png");
@@ -146,6 +159,7 @@ void content_mapnode_init()
i = CONTENT_WOOD;
f = &content_features(i);
f->setAllTextures("wood.png");
+ f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
@@ -153,6 +167,7 @@ void content_mapnode_init()
i = CONTENT_MESE;
f = &content_features(i);
f->setAllTextures("mese.png");
+ f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 0.5);
@@ -160,6 +175,7 @@ void content_mapnode_init()
i = CONTENT_CLOUD;
f = &content_features(i);
f->setAllTextures("cloud.png");
+ f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
@@ -190,7 +206,8 @@ void content_mapnode_init()
i = CONTENT_WATERSOURCE;
f = &content_features(i);
- f->setInventoryTexture("water.png");
+ //f->setInventoryTexture("water.png");
+ f->setInventoryTextureCube("water.png", "water.png", "water.png");
if(new_style_water)
{
f->solidness = 0; // drawn separately, makes no faces
@@ -229,7 +246,7 @@ void content_mapnode_init()
f->wall_mounted = true;
f->air_equivalent = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- f->light_source = LIGHT_MAX;
+ f->light_source = LIGHT_MAX-1;
f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
i = CONTENT_SIGN_WALL;
@@ -280,7 +297,16 @@ void content_mapnode_init()
f->param_type = CPT_NONE;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- setStoneLikeDiggingProperties(f->digging_properties, 1.0);
+ setStoneLikeDiggingProperties(f->digging_properties, 0.9);
+
+ i = CONTENT_MOSSYCOBBLE;
+ f = &content_features(i);
+ f->setAllTextures("mossycobble.png");
+ f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
+ f->param_type = CPT_NONE;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ setStoneLikeDiggingProperties(f->digging_properties, 0.8);
i = CONTENT_STEEL;
f = &content_features(i);