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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-01-21 17:30:55 +0100
committerGitHub <noreply@github.com>2017-01-21 17:30:55 +0100
commitbc29e03b597be350fa856b1ae3d8623778a808b3 (patch)
treee43501d0b6edddd83404997e53c38156860f5160 /src/content_sao.cpp
parentb9c1a758a1e987dfb0284c08dd96d4d17114882f (diff)
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Revert "Detach the player from entities on death." (#5087)
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r--src/content_sao.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index f0973082d..bb62aea7d 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -203,16 +203,6 @@ void UnitSAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
*rotation = m_attachment_rotation;
}
-void UnitSAO::detachFromParent()
-{
- ServerActiveObject *parent = NULL;
- if (m_attachment_parent_id)
- parent = m_env->getActiveObject(m_attachment_parent_id);
- setAttachment(NULL, "", v3f(0, 0, 0), v3f(0, 0, 0));
- if (parent != NULL)
- parent->removeAttachmentChild(m_id);
-}
-
void UnitSAO::addAttachmentChild(int child_id)
{
m_attachment_child_ids.insert(child_id);