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author | sapier <sapier@users.noreply.github.com> | 2017-09-01 11:15:12 +0200 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-09-01 11:15:12 +0200 |
commit | bf403b923ab4a1e11447b3f81d54d5d0c1124f65 (patch) | |
tree | 8c8f73e07051d8de8d5eb5c488bfdbc4377de3b3 /src/content_sao.cpp | |
parent | b8f06ad37e142004335e8c2ffaec5fe73b620196 (diff) | |
download | minetest-bf403b923ab4a1e11447b3f81d54d5d0c1124f65.tar.gz minetest-bf403b923ab4a1e11447b3f81d54d5d0c1124f65.tar.bz2 minetest-bf403b923ab4a1e11447b3f81d54d5d0c1124f65.zip |
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
* Fix animation frame_speed and blend loosing precision due to incorrect data type
Add lua function set_animation_frame_speed to update the frame speed without resetting the animation to start
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r-- | src/content_sao.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp index c264473af..ece921472 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -155,6 +155,12 @@ void UnitSAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_bl *frame_loop = m_animation_loop; } +void UnitSAO::setAnimationSpeed(float frame_speed) +{ + m_animation_speed = frame_speed; + m_animation_speed_sent = false; +} + void UnitSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation) { // store these so they can be updated to clients @@ -440,6 +446,14 @@ void LuaEntitySAO::step(float dtime, bool send_recommended) m_messages_out.push(aom); } + if (!m_animation_speed_sent) { + m_animation_speed_sent = true; + std::string str = gob_cmd_update_animation_speed(m_animation_speed); + // create message and add to list + ActiveObjectMessage aom(getId(), true, str); + m_messages_out.push(aom); + } + if (!m_bone_position_sent) { m_bone_position_sent = true; for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator |