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authorsfan5 <sfan5@live.de>2018-02-02 23:34:09 +0100
committerSmallJoker <SmallJoker@users.noreply.github.com>2018-02-02 23:34:09 +0100
commitcf0bcebc7620ff2a4bfb44bcbc4909ff9dbe8d24 (patch)
tree488732fcae1f13053e6e9fbb9aaf45a0e3c23fd6 /src/content_sao.cpp
parent49b65a5593c981a4ebc587538923e267a22c2437 (diff)
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Refine movement anticheat again (#7004)
* Account for walking speed in vertical dir * Avoid undefined behaviour due to division-by-zero
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r--src/content_sao.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 2b9d53665..247b6df0a 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -1414,6 +1414,12 @@ bool PlayerSAO::checkMovementCheat()
// until this can be verified correctly, tolerate higher jumping speeds
player_max_jump *= 2.0;
+ // Don't divide by zero!
+ if (player_max_walk < 0.0001f)
+ player_max_walk = 0.0001f;
+ if (player_max_jump < 0.0001f)
+ player_max_jump = 0.0001f;
+
v3f diff = (m_base_position - m_last_good_position);
float d_vert = diff.Y;
diff.Y = 0;
@@ -1422,8 +1428,11 @@ bool PlayerSAO::checkMovementCheat()
// FIXME: Checking downwards movement is not easily possible currently,
// the server could calculate speed differences to examine the gravity
- if (d_vert > 0)
- required_time = MYMAX(required_time, d_vert / player_max_jump);
+ if (d_vert > 0) {
+ // In certain cases (water, ladders) walking speed is applied vertically
+ float s = MYMAX(player_max_jump, player_max_walk);
+ required_time = MYMAX(required_time, d_vert / s);
+ }
if (m_move_pool.grab(required_time)) {
m_last_good_position = m_base_position;