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author | Ekdohibs <nathanael.courant@laposte.net> | 2017-01-30 07:58:43 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-02-01 15:03:57 +0000 |
commit | d873545ac70331a224967493f9296a854d292dd8 (patch) | |
tree | c503555b9ac782b30dc84ce014437fd4257f5cf4 /src/content_sao.cpp | |
parent | 3e355ab7d5ccdcd77f104eee57237828410b85d7 (diff) | |
download | minetest-d873545ac70331a224967493f9296a854d292dd8.tar.gz minetest-d873545ac70331a224967493f9296a854d292dd8.tar.bz2 minetest-d873545ac70331a224967493f9296a854d292dd8.zip |
Fix anticheat resetting client position after the client is teleported
Previously, m_move_pool could accomodate the client moving from the new
position to the old one, and the server accepted the client to go back
to its old position. However, it couldn't then accomodate the client
moving from its old to its new position, and therefore would reset position
to the old position. Thus, by emptying m_move_pool after a teleport, the
server no longer accepts the client to go back to its old position. A
drawback is however that a laggy client *will* trigger a few
"moved_too_fast" anticheats before being told about its new position.
Don't report player cheated if caused by lag.
Fixes #5118
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r-- | src/content_sao.cpp | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 7a1171eb7..f87977f80 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -785,6 +785,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer m_inventory(NULL), m_damage(0), m_last_good_position(0,0,0), + m_time_from_last_teleport(0), m_time_from_last_punch(0), m_nocheat_dig_pos(32767, 32767, 32767), m_nocheat_dig_time(0), @@ -1000,6 +1001,7 @@ void PlayerSAO::step(float dtime, bool send_recommended) // Increment cheat prevention timers m_dig_pool.add(dtime); m_move_pool.add(dtime); + m_time_from_last_teleport += dtime; m_time_from_last_punch += dtime; m_nocheat_dig_time += dtime; @@ -1106,6 +1108,8 @@ void PlayerSAO::setPos(const v3f &pos) setBasePosition(pos); // Movement caused by this command is always valid m_last_good_position = pos; + m_move_pool.empty(); + m_time_from_last_teleport = 0.0; m_env->getGameDef()->SendMovePlayer(m_peer_id); } @@ -1117,6 +1121,8 @@ void PlayerSAO::moveTo(v3f pos, bool continuous) setBasePosition(pos); // Movement caused by this command is always valid m_last_good_position = pos; + m_move_pool.empty(); + m_time_from_last_teleport = 0.0; m_env->getGameDef()->SendMovePlayer(m_peer_id); } @@ -1405,11 +1411,16 @@ bool PlayerSAO::checkMovementCheat() if (m_move_pool.grab(required_time)) { m_last_good_position = m_base_position; } else { - actionstream << "Player " << m_player->getName() - << " moved too fast; resetting position" - << std::endl; + const float LAG_POOL_MIN = 5.0; + float lag_pool_max = m_env->getMaxLagEstimate() * 2.0; + lag_pool_max = MYMAX(lag_pool_max, LAG_POOL_MIN); + if (m_time_from_last_teleport > lag_pool_max) { + actionstream << "Player " << m_player->getName() + << " moved too fast; resetting position" + << std::endl; + cheated = true; + } setBasePosition(m_last_good_position); - cheated = true; } return cheated; } |