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authorSmallJoker <SmallJoker@users.noreply.github.com>2019-08-07 19:16:31 +0200
committerGitHub <noreply@github.com>2019-08-07 19:16:31 +0200
commite462a9a5ef46776d974203bb44e0b89e8c980b29 (patch)
tree4562ef5587bd896890d843877031d5818de19bbc /src/content_sao.cpp
parent003af7421352ec1b8ba0d230b807862e1e4cc7e9 (diff)
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Unify wield item handling (#8677)
This moves the wield item functions to Player and the tool utils for range calculation Also 'local_inventory' was removed due to redundancy in Client
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r--src/content_sao.cpp65
1 files changed, 10 insertions, 55 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index c0bc25a4d..0f1e2f435 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -896,18 +896,11 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t p
m_armor_groups["immortal"] = 1;
}
-PlayerSAO::~PlayerSAO()
-{
- if(m_inventory != &m_player->inventory)
- delete m_inventory;
-}
-
void PlayerSAO::finalize(RemotePlayer *player, const std::set<std::string> &privs)
{
assert(player);
m_player = player;
m_privs = privs;
- m_inventory = &m_player->inventory;
}
v3f PlayerSAO::getEyeOffset() const
@@ -1365,13 +1358,9 @@ void PlayerSAO::setBreath(const u16 breath, bool send)
m_env->getGameDef()->SendPlayerBreath(this);
}
-Inventory* PlayerSAO::getInventory()
-{
- return m_inventory;
-}
-const Inventory* PlayerSAO::getInventory() const
+Inventory *PlayerSAO::getInventory() const
{
- return m_inventory;
+ return m_player ? &m_player->inventory : nullptr;
}
InventoryLocation PlayerSAO::getInventoryLocation() const
@@ -1381,61 +1370,27 @@ InventoryLocation PlayerSAO::getInventoryLocation() const
return loc;
}
-std::string PlayerSAO::getWieldList() const
+u16 PlayerSAO::getWieldIndex() const
{
- return "main";
+ return m_player->getWieldIndex();
}
ItemStack PlayerSAO::getWieldedItem() const
{
- const Inventory *inv = getInventory();
- ItemStack ret;
- const InventoryList *mlist = inv->getList(getWieldList());
- if (mlist && getWieldIndex() < (s32)mlist->getSize())
- ret = mlist->getItem(getWieldIndex());
- return ret;
-}
-
-ItemStack PlayerSAO::getWieldedItemOrHand() const
-{
- const Inventory *inv = getInventory();
- ItemStack ret;
- const InventoryList *mlist = inv->getList(getWieldList());
- if (mlist && getWieldIndex() < (s32)mlist->getSize())
- ret = mlist->getItem(getWieldIndex());
- if (ret.name.empty()) {
- const InventoryList *hlist = inv->getList("hand");
- if (hlist)
- ret = hlist->getItem(0);
- }
- return ret;
+ ItemStack selected_item, hand_item;
+ return m_player->getWieldedItem(&selected_item, &hand_item);
}
bool PlayerSAO::setWieldedItem(const ItemStack &item)
{
- Inventory *inv = getInventory();
- if (inv) {
- InventoryList *mlist = inv->getList(getWieldList());
- if (mlist) {
- mlist->changeItem(getWieldIndex(), item);
- return true;
- }
+ InventoryList *mlist = m_player->inventory.getList(getWieldList());
+ if (mlist) {
+ mlist->changeItem(m_player->getWieldIndex(), item);
+ return true;
}
return false;
}
-int PlayerSAO::getWieldIndex() const
-{
- return m_wield_index;
-}
-
-void PlayerSAO::setWieldIndex(int i)
-{
- if(i != m_wield_index) {
- m_wield_index = i;
- }
-}
-
void PlayerSAO::disconnected()
{
m_peer_id = 0;