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authorWuzzy <Wuzzy2@mail.ru>2019-02-21 00:36:17 +0100
committersfan5 <sfan5@live.de>2019-08-01 14:45:23 +0200
commitec3142af990ea55775185e04e46ebf8eb16e2268 (patch)
tree3ada15363f854f8cf0fefcab1e045cac091f6984 /src/content_sao.cpp
parent3296952ae55231d601686b69c037ec1366381fc5 (diff)
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Group "immortal" also protects players from damage
Document new meaning of immortal=1 for players Disable breathing if player is immortal Hide builtin statbars if player immortal (delayed) Co-authored-by: ClobberXD <ClobberXD@gmail.com>
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r--src/content_sao.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 84a09d977..c0bc25a4d 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -134,7 +134,7 @@ void UnitSAO::setArmorGroups(const ItemGroupList &armor_groups)
m_armor_groups_sent = false;
}
-const ItemGroupList &UnitSAO::getArmorGroups()
+const ItemGroupList &UnitSAO::getArmorGroups() const
{
return m_armor_groups;
}
@@ -1015,14 +1015,14 @@ void PlayerSAO::step(float dtime, bool send_recommended)
}
}
- if (m_breathing_interval.step(dtime, 0.5f)) {
+ if (m_breathing_interval.step(dtime, 0.5f) && !isImmortal()) {
// Get nose/mouth position, approximate with eye position
v3s16 p = floatToInt(getEyePosition(), BS);
MapNode n = m_env->getMap().getNodeNoEx(p);
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
- // If player is alive & no drowning & not in ignore, breathe
- if (m_breath < m_prop.breath_max &&
- c.drowning == 0 && n.getContent() != CONTENT_IGNORE && m_hp > 0)
+ // If player is alive & not drowning & not in ignore & not immortal, breathe
+ if (m_breath < m_prop.breath_max && c.drowning == 0 &&
+ n.getContent() != CONTENT_IGNORE && m_hp > 0)
setBreath(m_breath + 1);
}
@@ -1069,6 +1069,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push(aom);
+ m_env->getScriptIface()->player_event(this, "properties_changed");
}
// If attached, check that our parent is still there. If it isn't, detach.
@@ -1287,8 +1288,8 @@ int PlayerSAO::punch(v3f dir,
FATAL_ERROR_IF(!puncher, "Punch action called without SAO");
- // No effect if PvP disabled
- if (!g_settings->getBool("enable_pvp")) {
+ // No effect if PvP disabled or if immortal
+ if (isImmortal() || !g_settings->getBool("enable_pvp")) {
if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
std::string str = gob_cmd_punched(getHP());
// create message and add to list