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authorDániel Juhász <juhdanad@gmail.com>2016-07-23 21:11:20 +0200
committerparamat <mat.gregory@virginmedia.com>2017-07-07 22:28:23 +0100
commit3caad3f3c9e319ca67d63231e8c64b2ace855fff (patch)
treef3cb283b7aa28958e2deec7c70dad3a85e1236d4 /src/content_sao.h
parenta80ecbee1e838491343af760539a37fac4232048 (diff)
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Expose getPointedThing to Lua
This commit introduces Raycast, a Lua user object, which can be used to perform a raycast on the map. The ray is continuable, so one can also get hidden nodes (for example to see trough glass).
Diffstat (limited to 'src/content_sao.h')
-rw-r--r--src/content_sao.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/content_sao.h b/src/content_sao.h
index 0a1ae5ecf..a986acab0 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -127,6 +127,7 @@ public:
bool select_horiz_by_yawpitch);
std::string getName();
bool getCollisionBox(aabb3f *toset) const;
+ bool getSelectionBox(aabb3f *toset) const;
bool collideWithObjects() const;
private:
std::string getPropertyPacket();
@@ -357,6 +358,7 @@ public:
}
bool getCollisionBox(aabb3f *toset) const;
+ bool getSelectionBox(aabb3f *toset) const;
bool collideWithObjects() const { return true; }
void finalize(RemotePlayer *player, const std::set<std::string> &privs);