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authorRogier <rogier777@gmail.com>2017-01-10 04:39:45 +0900
committerNer'zhul <nerzhul@users.noreply.github.com>2017-01-11 15:53:56 +0100
commit66479394037baa941cb06d75d3afc79ff4c717a2 (patch)
treeade7d34a6c37987ebbd227df422c5643473194e8 /src/content_sao.h
parentec30d49e026af2d0cb8329eb66aec48d12e79839 (diff)
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Performance fix + SAO factorization
Original credits goes to @Rogier-5 * Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO * Make some functions const * Improve some lists performance by returning const ref Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
Diffstat (limited to 'src/content_sao.h')
-rw-r--r--src/content_sao.h87
1 files changed, 33 insertions, 54 deletions
diff --git a/src/content_sao.h b/src/content_sao.h
index 9c66068b3..d5e9b2cbf 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -24,14 +24,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serverobject.h"
#include "itemgroup.h"
#include "object_properties.h"
-#include "constants.h"
class UnitSAO: public ServerActiveObject
{
public:
- UnitSAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos),
- m_hp(-1), m_yaw(0) {}
+ UnitSAO(ServerEnvironment *env, v3f pos);
virtual ~UnitSAO() {}
virtual void setYaw(const float yaw) { m_yaw = yaw; }
@@ -46,6 +43,29 @@ public:
protected:
s16 m_hp;
float m_yaw;
+
+ bool m_properties_sent;
+ struct ObjectProperties m_prop;
+
+ ItemGroupList m_armor_groups;
+ bool m_armor_groups_sent;
+
+ v2f m_animation_range;
+ float m_animation_speed;
+ float m_animation_blend;
+ bool m_animation_loop;
+ bool m_animation_sent;
+
+ // Stores position and rotation for each bone name
+ UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position;
+ bool m_bone_position_sent;
+
+ int m_attachment_parent_id;
+ UNORDERED_SET<int> m_attachment_child_ids;
+ std::string m_attachment_bone;
+ v3f m_attachment_position;
+ v3f m_attachment_rotation;
+ bool m_attachment_sent;
};
/*
@@ -81,7 +101,7 @@ public:
void setHP(s16 hp);
s16 getHP() const;
void setArmorGroups(const ItemGroupList &armor_groups);
- ItemGroupList getArmorGroups();
+ const ItemGroupList &getArmorGroups();
void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
void setBonePosition(const std::string &bone, v3f position, v3f rotation);
@@ -90,7 +110,7 @@ public:
void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
void addAttachmentChild(int child_id);
void removeAttachmentChild(int child_id);
- UNORDERED_SET<int> getAttachmentChildIds();
+ const UNORDERED_SET<int> &getAttachmentChildIds();
ObjectProperties* accessObjectProperties();
void notifyObjectPropertiesModified();
/* LuaEntitySAO-specific */
@@ -103,8 +123,8 @@ public:
void setSprite(v2s16 p, int num_frames, float framelength,
bool select_horiz_by_yawpitch);
std::string getName();
- bool getCollisionBox(aabb3f *toset);
- bool collideWithObjects();
+ bool getCollisionBox(aabb3f *toset) const;
+ bool collideWithObjects() const;
private:
std::string getPropertyPacket();
void sendPosition(bool do_interpolate, bool is_movement_end);
@@ -112,36 +132,15 @@ private:
std::string m_init_name;
std::string m_init_state;
bool m_registered;
- struct ObjectProperties m_prop;
v3f m_velocity;
v3f m_acceleration;
- ItemGroupList m_armor_groups;
-
- bool m_properties_sent;
float m_last_sent_yaw;
v3f m_last_sent_position;
v3f m_last_sent_velocity;
float m_last_sent_position_timer;
float m_last_sent_move_precision;
- bool m_armor_groups_sent;
-
- v2f m_animation_range;
- float m_animation_speed;
- float m_animation_blend;
- bool m_animation_loop;
- bool m_animation_sent;
-
- UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position;
- bool m_bone_position_sent;
-
- int m_attachment_parent_id;
- UNORDERED_SET<int> m_attachment_child_ids;
- std::string m_attachment_bone;
- v3f m_attachment_position;
- v3f m_attachment_rotation;
- bool m_attachment_sent;
};
/*
@@ -235,7 +234,7 @@ public:
u16 getBreath() const { return m_breath; }
void setBreath(const u16 breath, bool send = true);
void setArmorGroups(const ItemGroupList &armor_groups);
- ItemGroupList getArmorGroups();
+ const ItemGroupList &getArmorGroups();
void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
void setBonePosition(const std::string &bone, v3f position, v3f rotation);
@@ -244,7 +243,7 @@ public:
void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
void addAttachmentChild(int child_id);
void removeAttachmentChild(int child_id);
- UNORDERED_SET<int> getAttachmentChildIds();
+ const UNORDERED_SET<int> &getAttachmentChildIds();
ObjectProperties* accessObjectProperties();
void notifyObjectPropertiesModified();
@@ -315,13 +314,13 @@ public:
m_is_singleplayer = is_singleplayer;
}
- bool getCollisionBox(aabb3f *toset);
- bool collideWithObjects();
+ bool getCollisionBox(aabb3f *toset) const;
+ bool collideWithObjects() const { return true; }
void initialize(RemotePlayer *player, const std::set<std::string> &privs);
v3f getEyePosition() const { return m_base_position + getEyeOffset(); }
- v3f getEyeOffset() const { return v3f(0, BS * 1.625f, 0); }
+ v3f getEyeOffset() const;
private:
std::string getPropertyPacket();
@@ -346,31 +345,11 @@ private:
int m_wield_index;
bool m_position_not_sent;
- ItemGroupList m_armor_groups;
- bool m_armor_groups_sent;
- bool m_properties_sent;
- struct ObjectProperties m_prop;
// Cached privileges for enforcement
std::set<std::string> m_privs;
bool m_is_singleplayer;
- v2f m_animation_range;
- float m_animation_speed;
- float m_animation_blend;
- bool m_animation_loop;
- bool m_animation_sent;
-
- // Stores position and rotation for each bone name
- UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position;
- bool m_bone_position_sent;
-
- int m_attachment_parent_id;
- UNORDERED_SET<int> m_attachment_child_ids;
- std::string m_attachment_bone;
- v3f m_attachment_position;
- v3f m_attachment_rotation;
- bool m_attachment_sent;
u16 m_breath;
f32 m_pitch;
f32 m_fov;