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authorsfan5 <sfan5@live.de>2019-07-16 14:00:42 +0200
committersfan5 <sfan5@live.de>2019-08-10 19:44:27 +0200
commitcf64054390970f3cf974afb2b174340a3e1da382 (patch)
tree9f3a62d3f935ae76f00fb1c0002f9ba59e59f219 /src/content_sao.h
parentb19400aa74f30ef61ba0c1bb4a25a978e7cf4125 (diff)
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Implement adding velocity to player from Lua
The intended usecase is knockback, but there's potential for more.
Diffstat (limited to 'src/content_sao.h')
-rw-r--r--src/content_sao.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/content_sao.h b/src/content_sao.h
index beaf697e6..2dd839e11 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -322,6 +322,7 @@ public:
{
return m_dig_pool;
}
+ void setMaxSpeedOverride(const v3f &vel);
// Returns true if cheated
bool checkMovementCheat();
@@ -361,6 +362,8 @@ private:
float m_time_from_last_punch = 0.0f;
v3s16 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
float m_nocheat_dig_time = 0.0f;
+ float m_max_speed_override_time = 0.0f;
+ v3f m_max_speed_override = v3f(0.0f, 0.0f, 0.0f);
// Timers
IntervalLimiter m_breathing_interval;