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author | raymoo <raymoo@users.noreply.github.com> | 2017-10-28 01:30:50 -0700 |
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committer | SmallJoker <mk939@ymail.com> | 2018-06-03 17:32:00 +0200 |
commit | 7b8288d605260a92693a93a85134555a8c975bb9 (patch) | |
tree | 9c14b93d6f23213f912d7e3d8f58882ba2aeeac8 /src/database-leveldb.cpp | |
parent | 2f969196b86a9ffd4ef3bce9b17fcfb49ec89cd2 (diff) | |
download | minetest-7b8288d605260a92693a93a85134555a8c975bb9.tar.gz minetest-7b8288d605260a92693a93a85134555a8c975bb9.tar.bz2 minetest-7b8288d605260a92693a93a85134555a8c975bb9.zip |
Fix default item callbacks to work with nil users (#5819)
* Fix default item callbacks to work with nil users
* item.lua: Handle node drops for invalid players
The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used.
Remove redundant `local _, dropped_item`
Diffstat (limited to 'src/database-leveldb.cpp')
0 files changed, 0 insertions, 0 deletions