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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-04-23 14:35:08 +0200 |
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committer | GitHub <noreply@github.com> | 2017-04-23 14:35:08 +0200 |
commit | 29ab20c27229672c24a7699afbcd54caad903331 (patch) | |
tree | e42e7ea35f54b1439055abc500191eb29baa6355 /src/database-sqlite3.h | |
parent | dda171d2925e20efc00c78bcb45cf595fd986da9 (diff) | |
download | minetest-29ab20c27229672c24a7699afbcd54caad903331.tar.gz minetest-29ab20c27229672c24a7699afbcd54caad903331.tar.bz2 minetest-29ab20c27229672c24a7699afbcd54caad903331.zip |
Player data to Database (#5475)
* Player data to Database
Add player data into databases (SQLite3 & PG only)
PostgreSQL & SQLite: better POO Design for databases
Add --migrate-players argument to server + deprecation warning
* Remove players directory if empty
Diffstat (limited to 'src/database-sqlite3.h')
-rw-r--r-- | src/database-sqlite3.h | 158 |
1 files changed, 141 insertions, 17 deletions
diff --git a/src/database-sqlite3.h b/src/database-sqlite3.h index 2ab4c8ee9..3244facc9 100644 --- a/src/database-sqlite3.h +++ b/src/database-sqlite3.h @@ -20,8 +20,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef DATABASE_SQLITE3_HEADER #define DATABASE_SQLITE3_HEADER +#include <cstring> #include <string> #include "database.h" +#include "exceptions.h" extern "C" { #include "sqlite3.h" @@ -30,37 +32,97 @@ extern "C" { class Database_SQLite3 : public Database { public: - Database_SQLite3(const std::string &savedir); - ~Database_SQLite3(); + virtual ~Database_SQLite3(); void beginSave(); void endSave(); - bool saveBlock(const v3s16 &pos, const std::string &data); - void loadBlock(const v3s16 &pos, std::string *block); - bool deleteBlock(const v3s16 &pos); - void listAllLoadableBlocks(std::vector<v3s16> &dst); bool initialized() const { return m_initialized; } +protected: + Database_SQLite3(const std::string &savedir, const std::string &dbname); -private: - // Open the database - void openDatabase(); - // Create the database structure - void createDatabase(); // Open and initialize the database if needed void verifyDatabase(); - void bindPos(sqlite3_stmt *stmt, const v3s16 &pos, int index = 1); + // Convertors + inline void str_to_sqlite(sqlite3_stmt *s, int iCol, const std::string &str) const + { + sqlite3_vrfy(sqlite3_bind_text(s, iCol, str.c_str(), str.size(), NULL)); + } + + inline void str_to_sqlite(sqlite3_stmt *s, int iCol, const char *str) const + { + sqlite3_vrfy(sqlite3_bind_text(s, iCol, str, strlen(str), NULL)); + } + + inline void int_to_sqlite(sqlite3_stmt *s, int iCol, int val) const + { + sqlite3_vrfy(sqlite3_bind_int(s, iCol, val)); + } + + inline void int64_to_sqlite(sqlite3_stmt *s, int iCol, s64 val) const + { + sqlite3_vrfy(sqlite3_bind_int64(s, iCol, (sqlite3_int64) val)); + } + + inline void double_to_sqlite(sqlite3_stmt *s, int iCol, double val) const + { + sqlite3_vrfy(sqlite3_bind_double(s, iCol, val)); + } + + inline std::string sqlite_to_string(sqlite3_stmt *s, int iCol) + { + const char* text = reinterpret_cast<const char*>(sqlite3_column_text(s, iCol)); + return std::string(text ? text : ""); + } + + inline s32 sqlite_to_int(sqlite3_stmt *s, int iCol) + { + return sqlite3_column_int(s, iCol); + } + + inline u32 sqlite_to_uint(sqlite3_stmt *s, int iCol) + { + return (u32) sqlite3_column_int(s, iCol); + } + + inline float sqlite_to_float(sqlite3_stmt *s, int iCol) + { + return (float) sqlite3_column_double(s, iCol); + } + + inline const v3f sqlite_to_v3f(sqlite3_stmt *s, int iCol) + { + return v3f(sqlite_to_float(s, iCol), sqlite_to_float(s, iCol + 1), + sqlite_to_float(s, iCol + 2)); + } + + // Query verifiers helpers + inline void sqlite3_vrfy(int s, const std::string &m = "", int r = SQLITE_OK) const + { + if (s != r) + throw DatabaseException(m + ": " + sqlite3_errmsg(m_database)); + } + + inline void sqlite3_vrfy(const int s, const int r, const std::string &m = "") const + { + sqlite3_vrfy(s, m, r); + } + + // Create the database structure + virtual void createDatabase() = 0; + virtual void initStatements() = 0; + + sqlite3 *m_database; +private: + // Open the database + void openDatabase(); bool m_initialized; std::string m_savedir; + std::string m_dbname; - sqlite3 *m_database; - sqlite3_stmt *m_stmt_read; - sqlite3_stmt *m_stmt_write; - sqlite3_stmt *m_stmt_list; - sqlite3_stmt *m_stmt_delete; sqlite3_stmt *m_stmt_begin; sqlite3_stmt *m_stmt_end; @@ -69,4 +131,66 @@ private: static int busyHandler(void *data, int count); }; +class MapDatabaseSQLite3 : private Database_SQLite3, public MapDatabase +{ +public: + MapDatabaseSQLite3(const std::string &savedir); + virtual ~MapDatabaseSQLite3(); + + bool saveBlock(const v3s16 &pos, const std::string &data); + void loadBlock(const v3s16 &pos, std::string *block); + bool deleteBlock(const v3s16 &pos); + void listAllLoadableBlocks(std::vector<v3s16> &dst); + + void beginSave() { Database_SQLite3::beginSave(); } + void endSave() { Database_SQLite3::endSave(); } +protected: + virtual void createDatabase(); + virtual void initStatements(); + +private: + void bindPos(sqlite3_stmt *stmt, const v3s16 &pos, int index = 1); + + // Map + sqlite3_stmt *m_stmt_read; + sqlite3_stmt *m_stmt_write; + sqlite3_stmt *m_stmt_list; + sqlite3_stmt *m_stmt_delete; +}; + +class PlayerDatabaseSQLite3 : private Database_SQLite3, public PlayerDatabase +{ +public: + PlayerDatabaseSQLite3(const std::string &savedir); + virtual ~PlayerDatabaseSQLite3(); + + void savePlayer(RemotePlayer *player); + bool loadPlayer(RemotePlayer *player, PlayerSAO *sao); + bool removePlayer(const std::string &name); + void listPlayers(std::vector<std::string> &res); + +protected: + virtual void createDatabase(); + virtual void initStatements(); + +private: + bool playerDataExists(const std::string &name); + + // Players + sqlite3_stmt *m_stmt_player_load; + sqlite3_stmt *m_stmt_player_add; + sqlite3_stmt *m_stmt_player_update; + sqlite3_stmt *m_stmt_player_remove; + sqlite3_stmt *m_stmt_player_list; + sqlite3_stmt *m_stmt_player_load_inventory; + sqlite3_stmt *m_stmt_player_load_inventory_items; + sqlite3_stmt *m_stmt_player_add_inventory; + sqlite3_stmt *m_stmt_player_add_inventory_items; + sqlite3_stmt *m_stmt_player_remove_inventory; + sqlite3_stmt *m_stmt_player_remove_inventory_items; + sqlite3_stmt *m_stmt_player_metadata_load; + sqlite3_stmt *m_stmt_player_metadata_remove; + sqlite3_stmt *m_stmt_player_metadata_add; +}; + #endif |