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authorPerttu Ahola <celeron55@gmail.com>2012-11-26 22:31:21 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-11-26 22:34:59 +0200
commit6b927229f5f9cb9a8163ecec482160975199fa0f (patch)
tree60f5012621d87344b1ed8d2ea35a6126080fff8e /src/defaultsettings.cpp
parentffad18e42442fed10c312adc989fc62b74e05896 (diff)
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Default server step to 0.1s and sync object/player update intervals to it
Diffstat (limited to 'src/defaultsettings.cpp')
-rw-r--r--src/defaultsettings.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 6eaa28410..e9c2ba3b8 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -140,7 +140,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("server_unload_unused_data_timeout", "29");
settings->setDefault("server_map_save_interval", "5.3");
settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
- settings->setDefault("dedicated_server_step", "0.05");
+ settings->setDefault("dedicated_server_step", "0.1");
settings->setDefault("ignore_world_load_errors", "false");
settings->setDefault("mip_map", "false");
settings->setDefault("anisotropic_filter", "false");