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authorhecks <42101236+hecktest@users.noreply.github.com>2020-09-14 19:27:25 +0200
committerGitHub <noreply@github.com>2020-09-14 19:27:25 +0200
commitfcff9f291103411af6d8f946fbb275b6fa0583b9 (patch)
tree60e33f8decb59a4a04265a2563b5bf56a5c1aad5 /src/defaultsettings.cpp
parent3fb1f45301880a3aa901b752af1ecc912efe5915 (diff)
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Remove "generate normal maps" feature (#10313)
Erase all traces of normal "generation" from fragment shaders Remove the "feature" from the engine and default config Remove any leftover documentation of it
Diffstat (limited to 'src/defaultsettings.cpp')
-rw-r--r--src/defaultsettings.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index d2115c959..3a0b88dc2 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -253,9 +253,6 @@ void set_default_settings(Settings *settings)
settings->setDefault("tone_mapping", "false");
settings->setDefault("enable_bumpmapping", "false");
settings->setDefault("enable_parallax_occlusion", "false");
- settings->setDefault("generate_normalmaps", "false");
- settings->setDefault("normalmaps_strength", "0.6");
- settings->setDefault("normalmaps_smooth", "1");
settings->setDefault("parallax_occlusion_mode", "1");
settings->setDefault("parallax_occlusion_iterations", "4");
settings->setDefault("parallax_occlusion_scale", "0.08");