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authorsapier <Sapier at GMX dot net>2014-04-27 16:09:21 +0200
committersapier <Sapier at GMX dot net>2014-05-18 01:08:13 +0200
commit09970b7b6daa82ba0cb71540ebb70e671637782f (patch)
treebea283470a892adcdcc5962b498a10ca2f405297 /src/drawscene.cpp
parentd9f6f9e7a8038071648eb53da0d5be8abdaa9e45 (diff)
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Add support for interlaced polarized 3d screens
Add (experimental) support for topbottom as well as sidebyside 3d mode
Diffstat (limited to 'src/drawscene.cpp')
-rw-r--r--src/drawscene.cpp529
1 files changed, 529 insertions, 0 deletions
diff --git a/src/drawscene.cpp b/src/drawscene.cpp
new file mode 100644
index 000000000..491101563
--- /dev/null
+++ b/src/drawscene.cpp
@@ -0,0 +1,529 @@
+/*
+Minetest
+Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "drawscene.h"
+#include "main.h" // for g_settings
+#include "settings.h"
+#include "clouds.h"
+#include "util/timetaker.h"
+
+typedef enum {
+ LEFT = -1,
+ RIGHT = 1,
+ EYECOUNT = 2
+} paralax_sign;
+
+void draw_selectionbox(video::IVideoDriver* driver, Hud& hud,
+ std::vector<aabb3f>& hilightboxes, bool show_hud)
+{
+ if (!show_hud)
+ return;
+
+ video::SMaterial oldmaterial = driver->getMaterial2D();
+ video::SMaterial m;
+ m.Thickness = 3;
+ m.Lighting = false;
+ driver->setMaterial(m);
+ hud.drawSelectionBoxes(hilightboxes);
+ driver->setMaterial(oldmaterial);
+}
+
+void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
+ std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
+ scene::ISceneManager* smgr, bool draw_wield_tool, Client& client,
+ gui::IGUIEnvironment* guienv )
+{
+
+ /* preserve old setup*/
+ irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
+ irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
+
+ irr::core::matrix4 startMatrix =
+ camera.getCameraNode()->getAbsoluteTransformation();
+ irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
+ - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
+ + camera.getCameraNode()->getAbsolutePosition();
+
+
+ //Left eye...
+ irr::core::vector3df leftEye;
+ irr::core::matrix4 leftMove;
+ leftMove.setTranslation(
+ irr::core::vector3df(-g_settings->getFloat("3d_paralax_strength"),
+ 0.0f, 0.0f));
+ leftEye = (startMatrix * leftMove).getTranslation();
+
+ //clear the depth buffer, and color
+ driver->beginScene( true, true, irr::video::SColor(0, 200, 200, 255));
+ driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
+ driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
+ driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX
+ + irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT
+ + irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
+ camera.getCameraNode()->setPosition(leftEye);
+ camera.getCameraNode()->setTarget(focusPoint);
+ smgr->drawAll();
+ driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
+ if (show_hud)
+ {
+ draw_selectionbox(driver, hud, hilightboxes, show_hud);
+
+ if (draw_wield_tool)
+ camera.drawWieldedTool(&leftMove);
+ }
+
+ guienv->drawAll();
+
+ //Right eye...
+ irr::core::vector3df rightEye;
+ irr::core::matrix4 rightMove;
+ rightMove.setTranslation(
+ irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
+ 0.0f, 0.0f));
+ rightEye = (startMatrix * rightMove).getTranslation();
+
+ //clear the depth buffer
+ driver->clearZBuffer();
+ driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN
+ + irr::video::ECP_BLUE;
+ driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
+ driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX
+ + irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT
+ + irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
+ camera.getCameraNode()->setPosition(rightEye);
+ camera.getCameraNode()->setTarget(focusPoint);
+ smgr->drawAll();
+ driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
+ if (show_hud)
+ {
+ draw_selectionbox(driver, hud, hilightboxes, show_hud);
+
+ if (draw_wield_tool)
+ camera.drawWieldedTool(&rightMove);
+ }
+
+ guienv->drawAll();
+
+ driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL;
+ driver->getOverrideMaterial().EnableFlags = 0;
+ driver->getOverrideMaterial().EnablePasses = 0;
+ camera.getCameraNode()->setPosition(oldPosition);
+ camera.getCameraNode()->setTarget(oldTarget);
+}
+
+void init_texture(video::IVideoDriver* driver, const v2u32& screensize,
+ video::ITexture** texture)
+{
+ static v2u32 last_screensize = v2u32(0,0);
+
+ if (( *texture == NULL ) || (screensize != last_screensize))
+ {
+ if (*texture != NULL)
+ {
+ driver->removeTexture(*texture);
+ }
+ *texture = driver->addRenderTargetTexture(
+ core::dimension2d<u32>(screensize.X, screensize.Y));
+ last_screensize = screensize;
+ }
+}
+
+video::ITexture* draw_image(const v2u32& screensize,
+ paralax_sign psign, const irr::core::matrix4& startMatrix,
+ const irr::core::vector3df& focusPoint, bool show_hud,
+ video::IVideoDriver* driver, Camera& camera, scene::ISceneManager* smgr,
+ Hud& hud, std::vector<aabb3f>& hilightboxes,
+ bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
+ video::SColor skycolor )
+{
+ static video::ITexture* images[2] = { NULL, NULL };
+
+ video::ITexture* image = NULL;
+
+ if (psign == RIGHT)
+ {
+ init_texture(driver, screensize, &images[1]);
+ image = images[1];
+ } else {
+ init_texture(driver, screensize, &images[0]);
+ image = images[0];
+ }
+
+ driver->setRenderTarget(image, true, true,
+ irr::video::SColor(255,
+ skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
+
+ irr::core::vector3df eye_pos;
+ irr::core::matrix4 movement;
+ movement.setTranslation(
+ irr::core::vector3df((int) psign *
+ g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
+ eye_pos = (startMatrix * movement).getTranslation();
+
+ //clear the depth buffer
+ driver->clearZBuffer();
+ camera.getCameraNode()->setPosition(eye_pos);
+ camera.getCameraNode()->setTarget(focusPoint);
+ smgr->drawAll();
+
+ driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
+
+ if (show_hud)
+ {
+ draw_selectionbox(driver, hud, hilightboxes, show_hud);
+
+ if (draw_wield_tool)
+ camera.drawWieldedTool(&movement);
+ }
+
+ guienv->drawAll();
+
+ /* switch back to real renderer */
+ driver->setRenderTarget(0, true, true,
+ irr::video::SColor(0,
+ skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
+
+ return image;
+}
+
+video::ITexture* draw_hud(video::IVideoDriver* driver, const v2u32& screensize,
+ bool show_hud, Hud& hud, Client& client, bool draw_crosshair,
+ video::SColor skycolor, gui::IGUIEnvironment* guienv, Camera& camera )
+{
+ static video::ITexture* image = NULL;
+ init_texture(driver, screensize, &image);
+ driver->setRenderTarget(image, true, true,
+ irr::video::SColor(255,0,0,0));
+
+ if (show_hud)
+ {
+ if (draw_crosshair)
+ hud.drawCrosshair();
+ hud.drawHotbar(client.getPlayerItem());
+ hud.drawLuaElements(camera.getOffset());
+
+ guienv->drawAll();
+ }
+
+ driver->setRenderTarget(0, true, true,
+ irr::video::SColor(0,
+ skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
+
+ return image;
+}
+
+void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
+ Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
+ scene::ISceneManager* smgr, const v2u32& screensize,
+ bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
+ video::SColor skycolor )
+{
+ /* save current info */
+ irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
+ irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
+ irr::core::matrix4 startMatrix =
+ camera.getCameraNode()->getAbsoluteTransformation();
+ irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
+ - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
+ + camera.getCameraNode()->getAbsolutePosition();
+
+ /* create left view */
+ video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
+ focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
+ draw_wield_tool, client, guienv, skycolor);
+
+ //Right eye...
+ irr::core::vector3df rightEye;
+ irr::core::matrix4 rightMove;
+ rightMove.setTranslation(
+ irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
+ 0.0f, 0.0f));
+ rightEye = (startMatrix * rightMove).getTranslation();
+
+ //clear the depth buffer
+ driver->clearZBuffer();
+ camera.getCameraNode()->setPosition(rightEye);
+ camera.getCameraNode()->setTarget(focusPoint);
+ smgr->drawAll();
+
+ driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
+
+ if (show_hud)
+ {
+ draw_selectionbox(driver, hud, hilightboxes, show_hud);
+
+ if(draw_wield_tool)
+ camera.drawWieldedTool(&rightMove);
+ }
+ guienv->drawAll();
+
+ for (unsigned int i = 0; i < screensize.Y; i+=2 ) {
+ driver->draw2DImage(left_image, irr::core::position2d<s32>(0, screensize.Y-i),
+ irr::core::rect<s32>(0, i,screensize.X, i+1), 0,
+ irr::video::SColor(255, 255, 255, 255),
+ false);
+ }
+
+ /* cleanup */
+ camera.getCameraNode()->setPosition(oldPosition);
+ camera.getCameraNode()->setTarget(oldTarget);
+}
+
+void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
+ Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
+ scene::ISceneManager* smgr, const v2u32& screensize,
+ bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
+ video::SColor skycolor )
+{
+ /* save current info */
+ irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
+ irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
+ irr::core::matrix4 startMatrix =
+ camera.getCameraNode()->getAbsoluteTransformation();
+ irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
+ - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
+ + camera.getCameraNode()->getAbsolutePosition();
+
+ /* create left view */
+ video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
+ focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
+ draw_wield_tool, client, guienv, skycolor);
+
+ /* create right view */
+ video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
+ focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
+ draw_wield_tool, client, guienv, skycolor);
+
+ /* create hud overlay */
+ video::ITexture* hudtexture = draw_hud(driver, screensize, show_hud, hud, client,
+ false, skycolor, guienv, camera );
+ driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
+ //makeColorKeyTexture mirrors texture so we do it twice to get it right again
+ driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
+
+ driver->draw2DImage(left_image,
+ irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
+ irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
+
+ driver->draw2DImage(hudtexture,
+ irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
+ irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
+
+ driver->draw2DImage(right_image,
+ irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
+ irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
+
+ driver->draw2DImage(hudtexture,
+ irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
+ irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
+
+ left_image = NULL;
+ right_image = NULL;
+
+ /* cleanup */
+ camera.getCameraNode()->setPosition(oldPosition);
+ camera.getCameraNode()->setTarget(oldTarget);
+}
+
+void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
+ Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
+ scene::ISceneManager* smgr, const v2u32& screensize,
+ bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
+ video::SColor skycolor )
+{
+ /* save current info */
+ irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
+ irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
+ irr::core::matrix4 startMatrix =
+ camera.getCameraNode()->getAbsoluteTransformation();
+ irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
+ - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
+ + camera.getCameraNode()->getAbsolutePosition();
+
+ /* create left view */
+ video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
+ focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
+ draw_wield_tool, client, guienv, skycolor);
+
+ /* create right view */
+ video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
+ focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
+ draw_wield_tool, client, guienv, skycolor);
+
+ /* create hud overlay */
+ video::ITexture* hudtexture = draw_hud(driver, screensize, show_hud, hud, client,
+ false, skycolor, guienv, camera );
+ driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
+ //makeColorKeyTexture mirrors texture so we do it twice to get it right again
+ driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
+
+ driver->draw2DImage(left_image,
+ irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
+ irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
+
+ driver->draw2DImage(hudtexture,
+ irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
+ irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
+
+ driver->draw2DImage(right_image,
+ irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
+ irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
+
+ driver->draw2DImage(hudtexture,
+ irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
+ irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
+
+ left_image = NULL;
+ right_image = NULL;
+
+ /* cleanup */
+ camera.getCameraNode()->setPosition(oldPosition);
+ camera.getCameraNode()->setTarget(oldTarget);
+}
+
+void draw_plain(Camera& camera, bool show_hud, Hud& hud,
+ std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
+ bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv)
+{
+
+ draw_selectionbox(driver, hud, hilightboxes, show_hud);
+
+ if(draw_wield_tool)
+ camera.drawWieldedTool();
+}
+
+void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
+ Camera& camera, Client& client, LocalPlayer* player, Hud& hud,
+ gui::IGUIEnvironment* guienv, std::vector<aabb3f> hilightboxes,
+ const v2u32& screensize, video::SColor skycolor, bool show_hud)
+{
+ //TODO check if usefull
+ u32 scenetime = 0;
+ {
+ TimeTaker timer("smgr");
+
+ bool draw_wield_tool = (show_hud &&
+ (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
+ camera.getCameraMode() < CAMERA_MODE_THIRD );
+
+ bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
+ (camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
+
+ std::string draw_mode = g_settings->get("3d_mode");
+
+ smgr->drawAll();
+
+ if (draw_mode == "anaglyph")
+ {
+ draw_anaglyph_3d_mode(camera, show_hud, hud, hilightboxes, driver,
+ smgr, draw_wield_tool, client, guienv);
+ draw_crosshair = false;
+ }
+ else if (draw_mode == "interlaced")
+ {
+ draw_interlaced_3d_mode(camera, show_hud, hud, hilightboxes, driver,
+ smgr, screensize, draw_wield_tool, client, guienv, skycolor);
+ draw_crosshair = false;
+ }
+ else if (draw_mode == "sidebyside")
+ {
+ draw_sidebyside_3d_mode(camera, show_hud, hud, hilightboxes, driver,
+ smgr, screensize, draw_wield_tool, client, guienv, skycolor);
+ show_hud = false;
+ }
+ else if (draw_mode == "topbottom")
+ {
+ draw_top_bottom_3d_mode(camera, show_hud, hud, hilightboxes, driver,
+ smgr, screensize, draw_wield_tool, client, guienv, skycolor);
+ show_hud = false;
+ }
+ else {
+ draw_plain(camera, show_hud, hud, hilightboxes, driver,
+ draw_wield_tool, client, guienv);
+ }
+ //TODO how to make those 3d too
+ if (show_hud)
+ {
+ if (draw_crosshair)
+ hud.drawCrosshair();
+ hud.drawHotbar(client.getPlayerItem());
+ hud.drawLuaElements(camera.getOffset());
+
+ guienv->drawAll();
+ }
+
+ scenetime = timer.stop(true);
+ }
+
+}
+
+/*
+ Draws a screen with a single text on it.
+ Text will be removed when the screen is drawn the next time.
+ Additionally, a progressbar can be drawn when percent is set between 0 and 100.
+*/
+/*gui::IGUIStaticText **/
+void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
+ gui::IGUIEnvironment* guienv, gui::IGUIFont* font, float dtime,
+ int percent, bool clouds )
+{
+ video::IVideoDriver* driver = device->getVideoDriver();
+ v2u32 screensize = driver->getScreenSize();
+ const wchar_t *loadingtext = text.c_str();
+ core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
+ core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
+ core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
+ core::rect<s32> textrect(center - textsize/2, center + textsize/2);
+
+ gui::IGUIStaticText *guitext = guienv->addStaticText(
+ loadingtext, textrect, false, false);
+ guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+
+ bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
+ if (cloud_menu_background)
+ {
+ g_menuclouds->step(dtime*3);
+ g_menuclouds->render();
+ driver->beginScene(true, true, video::SColor(255,140,186,250));
+ g_menucloudsmgr->drawAll();
+ }
+ else
+ driver->beginScene(true, true, video::SColor(255,0,0,0));
+
+ if (percent >= 0 && percent <= 100) // draw progress bar
+ {
+ core::vector2d<s32> barsize(256,32);
+ core::rect<s32> barrect(center-barsize/2, center+barsize/2);
+ driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
+ driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
+ barrect.UpperLeftCorner+1,
+ barrect.LowerRightCorner-1), NULL); // black inside the bar
+ driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
+ barrect.UpperLeftCorner+1,
+ core::vector2d<s32>(
+ barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
+ barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
+ }
+ guienv->drawAll();
+ driver->endScene();
+
+ guitext->remove();
+
+ //return guitext;
+}