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authorsapier <Sapier at GMX dot net>2014-04-21 14:10:59 +0200
committersapier <Sapier at GMX dot net>2014-06-29 18:17:56 +0200
commit1cc40c0a7c260f0562572bc99f39a666a12f1b09 (patch)
treec5af6b9787f4c69faa634e82f6484ca4540a7f88 /src/drawscene.cpp
parentff36071d93266c1dd18708f8924d80aa1af5b33e (diff)
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Add support for Android 2.3+
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
Diffstat (limited to 'src/drawscene.cpp')
-rw-r--r--src/drawscene.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/drawscene.cpp b/src/drawscene.cpp
index a69cf4403..9672affea 100644
--- a/src/drawscene.cpp
+++ b/src/drawscene.cpp
@@ -427,6 +427,13 @@ void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
(camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
+#ifdef HAVE_TOUCHSCREENGUI
+ try {
+ draw_crosshair = !g_settings->getBool("touchtarget");
+ }
+ catch(SettingNotFoundException) {}
+#endif
+
std::string draw_mode = g_settings->get("3d_mode");
smgr->drawAll();