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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-08-18 19:25:07 +0200
committerGitHub <noreply@github.com>2017-08-18 19:25:07 +0200
commitfd3afbced5410639325e730d5710b8b5039b320e (patch)
tree72e7059aa256706062b9ce2cd9ec5b0df76f5ede /src/dungeongen.cpp
parentc42753338924bb29c61081c9f269772f89bcd808 (diff)
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Optimize headers (part 2) (#6272)
* Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
Diffstat (limited to 'src/dungeongen.cpp')
-rw-r--r--src/dungeongen.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/dungeongen.cpp b/src/dungeongen.cpp
index 851b1e25f..fa867b398 100644
--- a/src/dungeongen.cpp
+++ b/src/dungeongen.cpp
@@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapnode.h"
#include "map.h"
#include "nodedef.h"
-#include "profiler.h"
#include "settings.h"
//#define DGEN_USE_TORCHES