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authorLoic Blot <loic.blot@unix-experience.fr>2015-03-04 16:58:04 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-03-04 17:02:36 +0100
commit06f328207fa0a3e606992d3569b061b335eb0f48 (patch)
tree324ce16ead2a4080882bd23077d93e446811add5 /src/environment.cpp
parent2066655aae2022384fc12a10c04dccfd2996f0ac (diff)
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ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vector
* Also remove dead code Map::unloadUnusedData which is dead since a long time
Diffstat (limited to 'src/environment.cpp')
-rw-r--r--src/environment.cpp18
1 files changed, 8 insertions, 10 deletions
diff --git a/src/environment.cpp b/src/environment.cpp
index 217d50fd5..0a3d36019 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -382,7 +382,7 @@ ServerEnvironment::~ServerEnvironment()
m_map->drop();
// Delete ActiveBlockModifiers
- for(std::list<ABMWithState>::iterator
+ for(std::vector<ABMWithState>::iterator
i = m_abms.begin(); i != m_abms.end(); ++i){
delete i->abm;
}
@@ -560,7 +560,7 @@ private:
ServerEnvironment *m_env;
std::map<content_t, std::vector<ActiveABM> > m_aabms;
public:
- ABMHandler(std::list<ABMWithState> &abms,
+ ABMHandler(std::vector<ABMWithState> &abms,
float dtime_s, ServerEnvironment *env,
bool use_timers):
m_env(env)
@@ -568,8 +568,8 @@ public:
if(dtime_s < 0.001)
return;
INodeDefManager *ndef = env->getGameDef()->ndef();
- for(std::list<ABMWithState>::iterator
- i = abms.begin(); i != abms.end(); ++i){
+ for(std::vector<ABMWithState>::iterator
+ i = abms.begin(); i != abms.end(); ++i) {
ActiveBlockModifier *abm = i->abm;
float trigger_interval = abm->getTriggerInterval();
if(trigger_interval < 0.001)
@@ -1182,7 +1182,7 @@ void ServerEnvironment::step(float dtime)
<<") being handled"<<std::endl;*/
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
- if(block==NULL)
+ if(block == NULL)
continue;
// Set current time as timestamp
@@ -2081,7 +2081,7 @@ void ClientEnvironment::step(float dtime)
LocalPlayer *lplayer = getLocalPlayer();
assert(lplayer);
// collision info queue
- std::list<CollisionInfo> player_collisions;
+ std::vector<CollisionInfo> player_collisions;
/*
Get the speed the player is going
@@ -2196,10 +2196,8 @@ void ClientEnvironment::step(float dtime)
//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
- for(std::list<CollisionInfo>::iterator
- i = player_collisions.begin();
- i != player_collisions.end(); ++i)
- {
+ for(std::vector<CollisionInfo>::iterator i = player_collisions.begin();
+ i != player_collisions.end(); ++i) {
CollisionInfo &info = *i;
v3f speed_diff = info.new_speed - info.old_speed;;
// Handle only fall damage