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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-03-17 07:48:29 +0100
committerGitHub <noreply@github.com>2017-03-17 07:48:29 +0100
commit0891975ad6c8d6d3e15b20f33b22cf5baca7eb62 (patch)
tree5e34935333741f6376b0a84fa00b3178c584d457 /src/environment.cpp
parentb52f3005c315da9e55ffa7f1cbd71f2b18c7ba7f (diff)
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[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
* [CSM] Add core.get_timeofday & core.get_day_count env calls * [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near
Diffstat (limited to 'src/environment.cpp')
-rw-r--r--src/environment.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/environment.cpp b/src/environment.cpp
index 737d93ecd..d1ea5f8bb 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -26,13 +26,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "daynightratio.h"
#include "emerge.h"
-Environment::Environment():
+Environment::Environment(IGameDef *gamedef):
m_time_of_day_speed(0),
m_time_of_day(9000),
m_time_of_day_f(9000./24000),
m_time_conversion_skew(0.0f),
m_enable_day_night_ratio_override(false),
- m_day_night_ratio_override(0.0f)
+ m_day_night_ratio_override(0.0f),
+ m_gamedef(gamedef)
{
m_cache_enable_shaders = g_settings->getBool("enable_shaders");
m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval");