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author | est31 <MTest31@outlook.com> | 2015-11-03 08:56:56 +0100 |
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committer | est31 <MTest31@outlook.com> | 2015-11-03 19:07:45 +0100 |
commit | f9b09368f063cdace93a042d5bdd45987c084d94 (patch) | |
tree | ae42f1d9e6a9c0a3370c9badf8bc1e9602fd2a63 /src/environment.cpp | |
parent | abc354a5d0a941cf1f3877e487cce325cc609ba8 (diff) | |
download | minetest-f9b09368f063cdace93a042d5bdd45987c084d94.tar.gz minetest-f9b09368f063cdace93a042d5bdd45987c084d94.tar.bz2 minetest-f9b09368f063cdace93a042d5bdd45987c084d94.zip |
Time: Remove serverside getter, and use atomic operations
It isn't possible to use atomic operations for floats, so don't use them there.
Having a lock is good out of other reasons too, because this way the float time
and the integer time both match, and can't get different values in a race,
e.g. when two setTimeofDay() get executed simultaneously.
Diffstat (limited to 'src/environment.cpp')
-rw-r--r-- | src/environment.cpp | 38 |
1 files changed, 15 insertions, 23 deletions
diff --git a/src/environment.cpp b/src/environment.cpp index c15fe795e..2a42f18ad 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -52,9 +52,8 @@ Environment::Environment(): m_time_of_day(9000), m_time_of_day_f(9000./24000), m_time_of_day_speed(0), - m_time_counter(0), - m_enable_day_night_ratio_override(false), - m_day_night_ratio_override(0.0f) + m_time_conversion_skew(0), + m_day_night_ratio_override_storage(0) { m_cache_enable_shaders = g_settings->getBool("enable_shaders"); } @@ -180,53 +179,46 @@ std::vector<Player*> Environment::getPlayers(bool ignore_disconnected) u32 Environment::getDayNightRatio() { - MutexAutoLock(this->m_time_lock); - if (m_enable_day_night_ratio_override) - return m_day_night_ratio_override; + u64 day_night_st = m_day_night_ratio_override_storage; + if (day_night_st & ((u64)1 << 63)) + return day_night_st & U32_MAX; + MutexAutoLock lock(this->m_time_floats_lock); return time_to_daynight_ratio(m_time_of_day_f * 24000, m_cache_enable_shaders); } void Environment::setTimeOfDaySpeed(float speed) { - MutexAutoLock(this->m_time_lock); m_time_of_day_speed = speed; } float Environment::getTimeOfDaySpeed() { - MutexAutoLock(this->m_time_lock); - float retval = m_time_of_day_speed; - return retval; + return m_time_of_day_speed; } void Environment::setTimeOfDay(u32 time) { - MutexAutoLock(this->m_time_lock); + MutexAutoLock lock(this->m_time_floats_lock); m_time_of_day = time; m_time_of_day_f = (float)time / 24000.0; } u32 Environment::getTimeOfDay() { - MutexAutoLock(this->m_time_lock); - u32 retval = m_time_of_day; - return retval; + return m_time_of_day; } float Environment::getTimeOfDayF() { - MutexAutoLock(this->m_time_lock); - float retval = m_time_of_day_f; - return retval; + MutexAutoLock lock(this->m_time_floats_lock); + return m_time_of_day_f; } void Environment::stepTimeOfDay(float dtime) { - MutexAutoLock(this->m_time_lock); - - m_time_counter += dtime; + MutexAutoLock lock(this->m_time_floats_lock); f32 speed = m_time_of_day_speed * 24000. / (24. * 3600); - u32 units = (u32)(m_time_counter * speed); + u32 units = (u32)((dtime + m_time_conversion_skew) * speed); bool sync_f = false; if (units > 0) { // Sync at overflow @@ -237,10 +229,10 @@ void Environment::stepTimeOfDay(float dtime) m_time_of_day_f = (float)m_time_of_day / 24000.0; } if (speed > 0) { - m_time_counter -= (f32)units / speed; + m_time_conversion_skew -= (f32)units / speed; } if (!sync_f) { - m_time_of_day_f += m_time_of_day_speed / 24 / 3600 * dtime; + m_time_of_day_f += m_time_of_day_speed / (24. * 3600.) * dtime; if (m_time_of_day_f > 1.0) m_time_of_day_f -= 1.0; if (m_time_of_day_f < 0.0) |