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author | Ilya Zhuravlev <zhuravlevilya@ya.ru> | 2012-12-20 21:19:49 +0400 |
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committer | kwolekr <kwolekr@minetest.net> | 2013-03-11 19:08:39 -0400 |
commit | 6a1670dbc31cc0e44178bbd9ad34ff0d5981a060 (patch) | |
tree | ce32cd4be20e9be30367f2ad25d9dae6a0482898 /src/environment.h | |
parent | e204bedf1d781e43b8caa334a99319efc5b7ce46 (diff) | |
download | minetest-6a1670dbc31cc0e44178bbd9ad34ff0d5981a060.tar.gz minetest-6a1670dbc31cc0e44178bbd9ad34ff0d5981a060.tar.bz2 minetest-6a1670dbc31cc0e44178bbd9ad34ff0d5981a060.zip |
Migrate to STL containers/algorithms.
Diffstat (limited to 'src/environment.h')
-rw-r--r-- | src/environment.h | 35 |
1 files changed, 18 insertions, 17 deletions
diff --git a/src/environment.h b/src/environment.h index 07a4d7635..02301e5d3 100644 --- a/src/environment.h +++ b/src/environment.h @@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include <set> +#include <list> #include "irrlichttypes_extrabloated.h" #include "player.h" #include <ostream> @@ -73,8 +74,8 @@ public: Player * getPlayer(const char *name); Player * getRandomConnectedPlayer(); Player * getNearestConnectedPlayer(v3f pos); - core::list<Player*> getPlayers(); - core::list<Player*> getPlayers(bool ignore_disconnected); + std::list<Player*> getPlayers(); + std::list<Player*> getPlayers(bool ignore_disconnected); void printPlayers(std::ostream &o); u32 getDayNightRatio(); @@ -102,7 +103,7 @@ public: protected: // peer_ids in here should be unique, except that there may be many 0s - core::list<Player*> m_players; + std::list<Player*> m_players; // Time of day in milli-hours (0-23999); determines day and night u32 m_time_of_day; // Time of day in 0...1 @@ -156,20 +157,20 @@ struct ABMWithState class ActiveBlockList { public: - void update(core::list<v3s16> &active_positions, + void update(std::list<v3s16> &active_positions, s16 radius, - core::map<v3s16, bool> &blocks_removed, - core::map<v3s16, bool> &blocks_added); + std::set<v3s16> &blocks_removed, + std::set<v3s16> &blocks_added); bool contains(v3s16 p){ - return (m_list.find(p) != NULL); + return (m_list.find(p) != m_list.end()); } void clear(){ m_list.clear(); } - core::map<v3s16, bool> m_list; + std::set<v3s16> m_list; private: }; @@ -249,16 +250,16 @@ public: inside a radius around a position */ void getAddedActiveObjects(v3s16 pos, s16 radius, - core::map<u16, bool> ¤t_objects, - core::map<u16, bool> &added_objects); + std::set<u16> ¤t_objects, + std::set<u16> &added_objects); /* Find out what new objects have been removed from inside a radius around a position */ void getRemovedActiveObjects(v3s16 pos, s16 radius, - core::map<u16, bool> ¤t_objects, - core::map<u16, bool> &removed_objects); + std::set<u16> ¤t_objects, + std::set<u16> &removed_objects); /* Get the next message emitted by some active object. @@ -350,7 +351,7 @@ private: // Background block emerger (the server, in practice) IBackgroundBlockEmerger *m_emerger; // Active object list - core::map<u16, ServerActiveObject*> m_active_objects; + std::map<u16, ServerActiveObject*> m_active_objects; // Outgoing network message buffer for active objects Queue<ActiveObjectMessage> m_active_object_messages; // Some timers @@ -368,7 +369,7 @@ private: u32 m_game_time; // A helper variable for incrementing the latter float m_game_time_fraction_counter; - core::list<ABMWithState> m_abms; + std::list<ABMWithState> m_abms; // An interval for generally sending object positions and stuff float m_recommended_send_interval; }; @@ -463,7 +464,7 @@ public: // Get all nearby objects void getActiveObjects(v3f origin, f32 max_d, - core::array<DistanceSortedActiveObject> &dest); + std::vector<DistanceSortedActiveObject> &dest); // Get event from queue. CEE_NONE is returned if queue is empty. ClientEnvEvent getClientEvent(); @@ -476,8 +477,8 @@ private: ITextureSource *m_texturesource; IGameDef *m_gamedef; IrrlichtDevice *m_irr; - core::map<u16, ClientActiveObject*> m_active_objects; - core::list<ClientSimpleObject*> m_simple_objects; + std::map<u16, ClientActiveObject*> m_active_objects; + std::list<ClientSimpleObject*> m_simple_objects; Queue<ClientEnvEvent> m_client_event_queue; IntervalLimiter m_active_object_light_update_interval; IntervalLimiter m_lava_hurt_interval; |