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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-06-16 11:25:52 +0200 |
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committer | GitHub <noreply@github.com> | 2017-06-16 11:25:52 +0200 |
commit | 76be103a91d6987527af19e87d93007be8ba8a67 (patch) | |
tree | c83c21e7c0adc37251f77788023eb3c242a751ca /src/environment.h | |
parent | 49d6e5f4ab79078d1608c22a9cce286b3cf86eb9 (diff) | |
download | minetest-76be103a91d6987527af19e87d93007be8ba8a67.tar.gz minetest-76be103a91d6987527af19e87d93007be8ba8a67.tar.bz2 minetest-76be103a91d6987527af19e87d93007be8ba8a67.zip |
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)
* C++11 patchset 9: move hardcoded init parameters to class definitions
C++11 introduced the possibility to define the default values directly in class definitions, do it on current code
Also remove some unused attributes
* CollisionInfo::bouncy
* collisionMoveResult::collides_xy
* collisionMoveResult::standing_on_unloaded
* Clouds::speed
* More constructor cleanups + some variables removal
* remove only write guiFormSpecMenu::m_old_tooltip
* move header included inside defintions in genericobject.h
* remove some unused since years exception classes
* remove unused & empty debug_stacks_init
* remove unused & empty content_nodemeta_serialize_legacy
* remove forgotten useless bool (bouncy) in collision.cpp code
Diffstat (limited to 'src/environment.h')
-rw-r--r-- | src/environment.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/environment.h b/src/environment.h index 55fc4707c..11c2533ca 100644 --- a/src/environment.h +++ b/src/environment.h @@ -88,15 +88,15 @@ protected: * Below: values managed by m_time_lock */ // Time of day in milli-hours (0-23999); determines day and night - u32 m_time_of_day; + u32 m_time_of_day = 9000; // Time of day in 0...1 - float m_time_of_day_f; + float m_time_of_day_f = 9000.0f / 24000.0f; // Stores the skew created by the float -> u32 conversion // to be applied at next conversion, so that there is no real skew. - float m_time_conversion_skew; + float m_time_conversion_skew = 0.0f; // Overriding the day-night ratio is useful for custom sky visuals - bool m_enable_day_night_ratio_override; - u32 m_day_night_ratio_override; + bool m_enable_day_night_ratio_override = false; + u32 m_day_night_ratio_override = 0.0f; // Days from the server start, accounts for time shift // in game (e.g. /time or bed usage) std::atomic<u32> m_day_count; |