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author | Mark Holmquist <marktraceur@gmail.com> | 2011-07-27 10:18:09 -0700 |
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committer | Giuseppe Bilotta <giuseppe.bilotta@gmail.com> | 2011-08-01 09:22:36 +0200 |
commit | bc2819cab2978c61b2ca1d7b68a5d1f223e8647a (patch) | |
tree | 6895505207c2146c8775f7c481f5e15eb63fbe25 /src/game.cpp | |
parent | 7ece67727dcc1ff7a6634e4b911eeb82ed3eaf45 (diff) | |
download | minetest-bc2819cab2978c61b2ca1d7b68a5d1f223e8647a.tar.gz minetest-bc2819cab2978c61b2ca1d7b68a5d1f223e8647a.tar.bz2 minetest-bc2819cab2978c61b2ca1d7b68a5d1f223e8647a.zip |
Added ladders--they don't have any use yet, though
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp index 6c0474ee7..d8ea45fb1 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -538,6 +538,56 @@ void getPointedNode(Client *client, v3f player_position, } } } + + else if(n.getContent() == CONTENT_LADDER) + { + v3s16 dir = unpackDir(n.dir); + v3f dir_f = v3f(dir.X, dir.Y, dir.Z); + dir_f *= BS/2 - BS/6 - BS/20; + v3f cpf = npf + dir_f; + f32 distance = (cpf - camera_position).getLength(); + + v3f vertices[4] = + { + v3f(BS*0.42,-BS/2,-BS/2), + v3f(BS*0.49, BS/2, BS/2), + }; + + for(s32 i=0; i<2; i++) + { + if(dir == v3s16(1,0,0)) + vertices[i].rotateXZBy(0); + if(dir == v3s16(-1,0,0)) + vertices[i].rotateXZBy(180); + if(dir == v3s16(0,0,1)) + vertices[i].rotateXZBy(90); + if(dir == v3s16(0,0,-1)) + vertices[i].rotateXZBy(-90); + if(dir == v3s16(0,-1,0)) + vertices[i].rotateXYBy(-90); + if(dir == v3s16(0,1,0)) + vertices[i].rotateXYBy(90); + + vertices[i] += npf; + } + + core::aabbox3d<f32> box; + + box = core::aabbox3d<f32>(vertices[0]); + box.addInternalPoint(vertices[1]); + + if(distance < mindistance) + { + if(box.intersectsWithLine(shootline)) + { + nodefound = true; + nodepos = np; + neighbourpos = np; + mindistance = distance; + nodehilightbox = box; + } + } + } else if(n.getContent() == CONTENT_RAIL) { v3s16 dir = unpackDir(n.param0); |