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author | Dániel Juhász <juhdanad@gmail.com> | 2017-08-24 06:31:33 +0000 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-08-24 08:31:33 +0200 |
commit | 01c319d7784c3db614a53745e5af62c43cf45c90 (patch) | |
tree | 3896b4798fdfd5a5ac2408be73ad211f29e66df4 /src/game.cpp | |
parent | 397a701f985f918cf8403802575045435de40c9a (diff) | |
download | minetest-01c319d7784c3db614a53745e5af62c43cf45c90.tar.gz minetest-01c319d7784c3db614a53745e5af62c43cf45c90.tar.bz2 minetest-01c319d7784c3db614a53745e5af62c43cf45c90.zip |
Fix Android node selection distance (#6187)
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp index c3d844634..68b8e0767 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -3544,6 +3544,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug) if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) { shootline = g_touchscreengui->getShootline(); + // Scale shootline to the acual distance the player can reach + shootline.end = shootline.start + + shootline.getVector().normalize() * BS * d; shootline.start += intToFloat(camera_offset, BS); shootline.end += intToFloat(camera_offset, BS); } |