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authorSapier <sapier@does.not.have.an.email>2015-12-13 23:00:05 +0100
committerSapier <sapier AT gmx dot net>2015-12-18 20:35:54 +0100
commit06632205d8765b5417c36df798617721bab0d02f (patch)
treee412e4bf92d7dec5f7f7a91f0427f6f4c8da3236 /src/game.cpp
parentbde6194638e8856c4df28d80ae6e15d2e9e31e91 (diff)
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Android: Implement Autohiding button bars to cleanup screen
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp
index f6d59e4e3..3f025f6de 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2173,7 +2173,7 @@ bool Game::initGui()
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui)
- g_touchscreengui->init(texture_src, porting::getDisplayDensity());
+ g_touchscreengui->init(texture_src);
#endif
@@ -2570,7 +2570,7 @@ void Game::processUserInput(VolatileRunFlags *flags,
|| guienv->hasFocus(gui_chat_console)) {
input->clear();
#ifdef HAVE_TOUCHSCREENGUI
- g_touchscreengui->Hide();
+ g_touchscreengui->hide();
#endif
}
#ifdef HAVE_TOUCHSCREENGUI