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author | sapier <Sapier at GMX dot net> | 2014-04-27 16:09:21 +0200 |
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committer | sapier <Sapier at GMX dot net> | 2014-05-18 01:08:13 +0200 |
commit | 09970b7b6daa82ba0cb71540ebb70e671637782f (patch) | |
tree | bea283470a892adcdcc5962b498a10ca2f405297 /src/game.cpp | |
parent | d9f6f9e7a8038071648eb53da0d5be8abdaa9e45 (diff) | |
download | minetest-09970b7b6daa82ba0cb71540ebb70e671637782f.tar.gz minetest-09970b7b6daa82ba0cb71540ebb70e671637782f.tar.bz2 minetest-09970b7b6daa82ba0cb71540ebb70e671637782f.zip |
Add support for interlaced polarized 3d screens
Add (experimental) support for topbottom as well as sidebyside 3d mode
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 264 |
1 files changed, 30 insertions, 234 deletions
diff --git a/src/game.cpp b/src/game.cpp index 0b28c7d17..d7dfa11b1 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -68,6 +68,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <list> #include "util/directiontables.h" #include "util/pointedthing.h" +#include "drawscene.h" +#include "content_cao.h" /* Text input system @@ -418,59 +420,6 @@ PointedThing getPointedThing(Client *client, v3f player_position, return result; } -/* - Draws a screen with a single text on it. - Text will be removed when the screen is drawn the next time. - Additionally, a progressbar can be drawn when percent is set between 0 and 100. -*/ -/*gui::IGUIStaticText **/ -void draw_load_screen(const std::wstring &text, IrrlichtDevice* device, - gui::IGUIFont* font, float dtime=0 ,int percent=0, bool clouds=true) -{ - video::IVideoDriver* driver = device->getVideoDriver(); - v2u32 screensize = driver->getScreenSize(); - const wchar_t *loadingtext = text.c_str(); - core::vector2d<u32> textsize_u = font->getDimension(loadingtext); - core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y); - core::vector2d<s32> center(screensize.X/2, screensize.Y/2); - core::rect<s32> textrect(center - textsize/2, center + textsize/2); - - gui::IGUIStaticText *guitext = guienv->addStaticText( - loadingtext, textrect, false, false); - guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); - - bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds"); - if (cloud_menu_background) - { - g_menuclouds->step(dtime*3); - g_menuclouds->render(); - driver->beginScene(true, true, video::SColor(255,140,186,250)); - g_menucloudsmgr->drawAll(); - } - else - driver->beginScene(true, true, video::SColor(255,0,0,0)); - if (percent >= 0 && percent <= 100) // draw progress bar - { - core::vector2d<s32> barsize(256,32); - core::rect<s32> barrect(center-barsize/2, center+barsize/2); - driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border - driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> ( - barrect.UpperLeftCorner+1, - barrect.LowerRightCorner-1), NULL); // black inside the bar - driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> ( - barrect.UpperLeftCorner+1, - core::vector2d<s32>( - barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100, - barrect.LowerRightCorner.Y-1)), NULL); // the actual progress - } - guienv->drawAll(); - driver->endScene(); - - guitext->remove(); - - //return guitext; -} - /* Profiler display */ void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, @@ -1113,7 +1062,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input, { wchar_t* text = wgettext("Loading..."); - draw_load_screen(text, device, font,0,0); + draw_load_screen(text, device, guienv, font, 0, 0); delete[] text; } @@ -1173,7 +1122,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input, if(address == ""){ wchar_t* text = wgettext("Creating server...."); - draw_load_screen(text, device, font,0,25); + draw_load_screen(text, device, guienv, font, 0, 25); delete[] text; infostream<<"Creating server"<<std::endl; @@ -1216,7 +1165,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input, { wchar_t* text = wgettext("Creating client..."); - draw_load_screen(text, device, font,0,50); + draw_load_screen(text, device, guienv, font, 0, 50); delete[] text; } infostream<<"Creating client"<<std::endl; @@ -1225,7 +1174,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input, { wchar_t* text = wgettext("Resolving address..."); - draw_load_screen(text, device, font,0,75); + draw_load_screen(text, device, guienv, font, 0, 75); delete[] text; } Address connect_address(0,0,0,0, port); @@ -1324,7 +1273,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input, // Display status { wchar_t* text = wgettext("Connecting to server..."); - draw_load_screen(text, device, font, dtime, 100); + draw_load_screen(text, device, guienv, font, dtime, 100); delete[] text; } @@ -1428,14 +1377,14 @@ void the_game(bool &kill, bool random_input, InputHandler *input, { wchar_t* text = wgettext("Item definitions..."); progress = 0; - draw_load_screen(text, device, font, dtime, progress); + draw_load_screen(text, device, guienv, font, dtime, progress); delete[] text; } else if (!client.nodedefReceived()) { wchar_t* text = wgettext("Node definitions..."); progress = 25; - draw_load_screen(text, device, font, dtime, progress); + draw_load_screen(text, device, guienv, font, dtime, progress); delete[] text; } else @@ -1457,7 +1406,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input, message << " ( " << cur << cur_unit << " )"; } progress = 50+client.mediaReceiveProgress()*50+0.5; - draw_load_screen(narrow_to_wide(message.str().c_str()), device, font, dtime, progress); + draw_load_screen(narrow_to_wide(message.str().c_str()), device, + guienv, font, dtime, progress); } // On some computers framerate doesn't seem to be @@ -1513,8 +1463,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input, f32 camera_yaw = 0; // "right/left" f32 camera_pitch = 0; // "up/down" - int current_camera_mode = CAMERA_MODE_FIRST; // start in first-person view - /* Clouds */ @@ -1530,7 +1478,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input, */ Sky *sky = NULL; - sky = new Sky(smgr->getRootSceneNode(), smgr, -1, client.getEnv().getLocalPlayer()); + sky = new Sky(smgr->getRootSceneNode(), smgr, -1); scene::ISceneNode* skybox = NULL; @@ -1605,7 +1553,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input, */ u32 drawtime = 0; u32 beginscenetime = 0; - u32 scenetime = 0; u32 endscenetime = 0; float recent_turn_speed = 0.0; @@ -2281,7 +2228,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input, else{ s32 dx = input->getMousePos().X - (driver->getScreenSize().Width/2); s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height/2); - if(invert_mouse || player->camera_mode == CAMERA_MODE_THIRD_FRONT) { + if(invert_mouse || camera.getCameraMode() == CAMERA_MODE_THIRD_FRONT) { dy = -dy; } //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl; @@ -2668,19 +2615,20 @@ void the_game(bool &kill, bool random_input, InputHandler *input, float tool_reload_ratio = time_from_last_punch / full_punch_interval; if(input->wasKeyDown(getKeySetting("keymap_camera_mode"))) { + camera.toggleCameraMode(); + GenericCAO* playercao = player->getCAO(); - if (current_camera_mode == CAMERA_MODE_FIRST) - current_camera_mode = CAMERA_MODE_THIRD; - else if (current_camera_mode == CAMERA_MODE_THIRD) - current_camera_mode = CAMERA_MODE_THIRD_FRONT; - else - current_camera_mode = CAMERA_MODE_FIRST; - + assert( playercao != NULL ); + if (camera.getCameraMode() > CAMERA_MODE_FIRST) { + playercao->setVisible(true); + } + else { + playercao->setVisible(false); + } } - player->camera_mode = current_camera_mode; tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0); camera.update(player, dtime, busytime, tool_reload_ratio, - current_camera_mode, client.getEnv()); + client.getEnv()); camera.step(dtime); v3f player_position = player->getPosition(); @@ -2736,7 +2684,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input, camera_position + camera_direction * BS * (d+1)); // prevent player pointing anything in front-view - if (current_camera_mode == CAMERA_MODE_THIRD_FRONT) + if (camera.getCameraMode() == CAMERA_MODE_THIRD_FRONT) shootline = core::line3d<f32>(0,0,0,0,0,0); ClientActiveObject *selected_object = NULL; @@ -3148,7 +3096,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input, + time_of_day * todsm; sky->update(time_of_day_smooth, time_brightness, direct_brightness, - sunlight_seen); + sunlight_seen,camera.getCameraMode(), player->getYaw(), + player->getPitch()); video::SColor bgcolor = sky->getBgColor(); video::SColor skycolor = sky->getSkyColor(); @@ -3417,141 +3366,22 @@ void the_game(bool &kill, bool random_input, InputHandler *input, /* Drawing begins */ - TimeTaker tt_draw("mainloop: draw"); - { TimeTaker timer("beginScene"); - //driver->beginScene(false, true, bgcolor); - //driver->beginScene(true, true, bgcolor); driver->beginScene(true, true, skycolor); beginscenetime = timer.stop(true); } - - //timer3.stop(); - - //infostream<<"smgr->drawAll()"<<std::endl; - { - TimeTaker timer("smgr"); - smgr->drawAll(); - - if(g_settings->getBool("anaglyph")) - { - irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition(); - irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget(); - - irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation(); - - irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() - - camera.getCameraNode()->getAbsolutePosition()).setLength(1) + - camera.getCameraNode()->getAbsolutePosition() ; - - //Left eye... - irr::core::vector3df leftEye; - irr::core::matrix4 leftMove; - - leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) ); - leftEye=(startMatrix*leftMove).getTranslation(); - - //clear the depth buffer, and color - driver->beginScene( true, true, irr::video::SColor(0,200,200,255) ); - - driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED; - driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK; - driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX + - irr::scene::ESNRP_SOLID + - irr::scene::ESNRP_TRANSPARENT + - irr::scene::ESNRP_TRANSPARENT_EFFECT + - irr::scene::ESNRP_SHADOW; - - camera.getCameraNode()->setPosition( leftEye ); - camera.getCameraNode()->setTarget( focusPoint ); - - smgr->drawAll(); // 'smgr->drawAll();' may go here - - driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); - - if (show_hud) - hud.drawSelectionBoxes(hilightboxes); - - - //Right eye... - irr::core::vector3df rightEye; - irr::core::matrix4 rightMove; - - rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) ); - rightEye=(startMatrix*rightMove).getTranslation(); - - //clear the depth buffer - driver->clearZBuffer(); - driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE; - driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK; - driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX + - irr::scene::ESNRP_SOLID + - irr::scene::ESNRP_TRANSPARENT + - irr::scene::ESNRP_TRANSPARENT_EFFECT + - irr::scene::ESNRP_SHADOW; - - camera.getCameraNode()->setPosition( rightEye ); - camera.getCameraNode()->setTarget( focusPoint ); - - smgr->drawAll(); // 'smgr->drawAll();' may go here - - driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); - - if (show_hud) - hud.drawSelectionBoxes(hilightboxes); - - - //driver->endScene(); - - driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL; - driver->getOverrideMaterial().EnableFlags=0; - driver->getOverrideMaterial().EnablePasses=0; - - camera.getCameraNode()->setPosition( oldPosition ); - camera.getCameraNode()->setTarget( oldTarget ); - } - - scenetime = timer.stop(true); - } - { - //TimeTaker timer9("auxiliary drawings"); - // 0ms - - //timer9.stop(); - //TimeTaker //timer10("//timer10"); - - video::SMaterial m; - //m.Thickness = 10; - m.Thickness = 3; - m.Lighting = false; - driver->setMaterial(m); - - driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); - if((!g_settings->getBool("anaglyph")) && (show_hud)) - { - hud.drawSelectionBoxes(hilightboxes); - } - - /* - Wielded tool - */ - if(show_hud && - (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) && - current_camera_mode < CAMERA_MODE_THIRD) - { - // Warning: This clears the Z buffer. - camera.drawWieldedTool(); - } + draw_scene(driver, smgr, camera, client, player, hud, guienv, + hilightboxes, screensize, skycolor, show_hud); /* Post effects */ { - client.getEnv().getClientMap().renderPostFx(); + client.getEnv().getClientMap().renderPostFx(camera.getCameraMode()); } /* @@ -3563,26 +3393,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input, } /* - Draw crosshair - */ - if (show_hud) - hud.drawCrosshair(); - - } // timer - - //timer10.stop(); - //TimeTaker //timer11("//timer11"); - - - /* - Draw hotbar - */ - if (show_hud) - { - hud.drawHotbar(client.getPlayerItem()); - } - - /* Damage flash */ if(damage_flash > 0.0) @@ -3606,18 +3416,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input, } /* - Draw lua hud items - */ - if (show_hud) - hud.drawLuaElements(camera.getOffset()); - - /* - Draw gui - */ - // 0-1ms - guienv->drawAll(); - - /* End scene */ { @@ -3659,7 +3457,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input, { /*gui::IGUIStaticText *gui_shuttingdowntext = */ wchar_t* text = wgettext("Shutting down stuff..."); - draw_load_screen(text, device, font, 0, -1, false); + draw_load_screen(text, device, guienv, font, 0, -1, false); delete[] text; /*driver->beginScene(true, true, video::SColor(255,0,0,0)); guienv->drawAll(); @@ -3728,5 +3526,3 @@ void the_game(bool &kill, bool random_input, InputHandler *input, << driver-> getMaterialRendererCount () << " (note: irrlicht doesn't support removing renderers)"<< std::endl; } - - |