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author | Ben Deutsch <ben@bendeutsch.de> | 2017-08-24 08:30:46 +0200 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-08-24 08:30:46 +0200 |
commit | 397a701f985f918cf8403802575045435de40c9a (patch) | |
tree | 042be04cd4d558e1563662b2bbbd3e37ac56189a /src/game.cpp | |
parent | c7160cb629086df2a32c7dcf4faed4761ec4393e (diff) | |
download | minetest-397a701f985f918cf8403802575045435de40c9a.tar.gz minetest-397a701f985f918cf8403802575045435de40c9a.tar.bz2 minetest-397a701f985f918cf8403802575045435de40c9a.zip |
Safe digging and placing (#6127)
* Setting: Safe digging and placing
* New setting 'safe_dig_and_place' under Controls
* If set, digging and placing will not auto-repeat
* Releasing buttons unblocks the respective action again
* Useful for inexperienced users in creative mode where default
repeat times may be too short
* Safe placing (right click repetition) does not need a guarding flag
* Added new setting to minetest.conf.example
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index 0f8227749..c3d844634 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1142,6 +1142,7 @@ struct GameRunData { bool digging; bool ldown_for_dig; bool dig_instantly; + bool digging_blocked; bool left_punch; bool update_wielded_item_trigger; bool reset_jump_timer; @@ -3559,6 +3560,11 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug) hud->updateSelectionMesh(camera_offset); } + if (runData.digging_blocked && !isLeftPressed()) { + // allow digging again if button is not pressed + runData.digging_blocked = false; + } + /* Stop digging when - releasing left mouse button @@ -3603,7 +3609,8 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug) soundmaker->m_player_leftpunch_sound.name = ""; - if (isRightPressed()) + // Prepare for repeating, unless we're not supposed to + if (isRightPressed() && !g_settings->getBool("safe_dig_and_place")) runData.repeat_rightclick_timer += dtime; else runData.repeat_rightclick_timer = 0; @@ -3762,6 +3769,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed, ClientMap &map = client->getEnv().getClientMap(); if (runData.nodig_delay_timer <= 0.0 && isLeftPressed() + && !runData.digging_blocked && client->checkPrivilege("interact")) { handleDigging(pointed, nodepos, playeritem_toolcap, dtime); } @@ -3985,6 +3993,9 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos, runData.dig_time = 0; runData.digging = false; + // we successfully dug, now block it from repeating if we want to be safe + if (g_settings->getBool("safe_dig_and_place")) + runData.digging_blocked = true; runData.nodig_delay_timer = runData.dig_time_complete / (float)crack_animation_length; |