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authorKodexKy <kodexky@gmail.com>2014-11-03 16:55:37 -0430
committerCraig Robbins <kde.psych@gmail.com>2014-11-25 13:28:51 +1000
commit5413ed11955a5b8a09625b2df1c28fb18c99c296 (patch)
tree98078fd7cf6d99268ec9148d7e2a69f582808dbd /src/game.cpp
parent9878e8de4fdf232ebb77b396766c339786c01218 (diff)
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Fixes for Android build errors. Enable sensor landscape rotation.
Fix typo in Android Makefile ndk path. Fix touchscreen parts of game.cpp to work after Zeno's refactor. Fix isdigit and isspace overload conflict with Android Irrlicht in string.h Enable sensor landscape rotation in Android Manifiest. Add mapgen v5 to Android build. Fix Makefile not checking leveldb. Signed-off-by: Craig Robbins <kde.psych@gmail.com>
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 2c969b931..4518c1612 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2061,7 +2061,7 @@ bool Game::initGui(std::wstring *error_message)
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui)
- g_touchscreengui->init(tsrc, porting::getDisplayDensity());
+ g_touchscreengui->init(texture_src, porting::getDisplayDensity());
#endif
@@ -2852,8 +2852,8 @@ void Game::updateCameraDirection(CameraOrientation *cam,
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui) {
- camera_yaw = g_touchscreengui->getYaw();
- camera_pitch = g_touchscreengui->getPitch();
+ cam->camera_yaw = g_touchscreengui->getYaw();
+ cam->camera_pitch = g_touchscreengui->getPitch();
} else {
#endif
s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);