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author | Kahrl <kahrl@gmx.net> | 2012-03-13 18:56:12 +0100 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-03-15 21:45:44 +0200 |
commit | 807a0d313ba667356ee8af8ef5ae82b6c4881d15 (patch) | |
tree | c4674e1c193cfcf8359c788ed5894d3cc1849648 /src/game.cpp | |
parent | f9a66c5d46b225d0ddbbad939232348bc5ebf959 (diff) | |
download | minetest-807a0d313ba667356ee8af8ef5ae82b6c4881d15.tar.gz minetest-807a0d313ba667356ee8af8ef5ae82b6c4881d15.tar.bz2 minetest-807a0d313ba667356ee8af8ef5ae82b6c4881d15.zip |
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 20 |
1 files changed, 5 insertions, 15 deletions
diff --git a/src/game.cpp b/src/game.cpp index 90856effc..b1cc0bfe5 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1038,8 +1038,6 @@ void the_game( float object_hit_delay_timer = 0.0; float time_from_last_punch = 10; - float crack_update_timer = 0.0; - bool invert_mouse = g_settings->getBool("invert_mouse"); bool respawn_menu_active = false; @@ -1185,7 +1183,6 @@ void the_game( if(object_hit_delay_timer >= 0) object_hit_delay_timer -= dtime; time_from_last_punch += dtime; - crack_update_timer += dtime; g_profiler->add("Elapsed time", dtime); g_profiler->avg("FPS", 1./dtime); @@ -1908,7 +1905,7 @@ void the_game( if(!digging) { client.interact(1, pointed_old); - client.clearTempMod(pointed_old.node_undersurface); + client.setCrack(-1, v3s16(0,0,0)); dig_time = 0.0; } } @@ -2003,20 +2000,15 @@ void the_game( } else if(dig_index < CRACK_ANIMATION_LENGTH) { - // Limit crack update speed - if(crack_update_timer >= 0.1){ - crack_update_timer = 0.0; - //infostream<<"dig_index="<<dig_index<<std::endl; - //TimeTaker timer("client.setTempMod"); - client.setTempMod(nodepos, - NodeMod(NODEMOD_CRACK, dig_index)); - } + //TimeTaker timer("client.setTempMod"); + //infostream<<"dig_index="<<dig_index<<std::endl; + client.setCrack(dig_index, nodepos); } else { infostream<<"Digging completed"<<std::endl; client.interact(2, pointed); - client.clearTempMod(nodepos); + client.setCrack(-1, v3s16(0,0,0)); client.removeNode(nodepos); dig_time = 0; @@ -2171,8 +2163,6 @@ void the_game( u32 daynight_ratio = client.getDayNightRatio(); u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000); brightness = (float)light8/255.0; - // Make night look good - brightness = brightness * 1.15 - 0.15; video::SColor bgcolor; if(brightness >= 0.2 && brightness < 0.7) bgcolor = video::SColor( |