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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-07-02 20:29:58 +0200 |
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committer | GitHub <noreply@github.com> | 2017-07-02 20:29:58 +0200 |
commit | 94c294bfdcfb7caa84c88649f3630605ed90e884 (patch) | |
tree | 94fdecef9a4f1204effb95e800f7c2cb39126a67 /src/game.cpp | |
parent | 51104d9cd445da21adc731fb820bbb7d82b45d64 (diff) | |
download | minetest-94c294bfdcfb7caa84c88649f3630605ed90e884.tar.gz minetest-94c294bfdcfb7caa84c88649f3630605ed90e884.tar.bz2 minetest-94c294bfdcfb7caa84c88649f3630605ed90e884.zip |
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
* Irrlicht cleanup: cleanup various object to use RenderingEngine
* CAO doesn't need scenemanager in addToScene
* Camera doesn't need VideoDriver pointer or SceneManager in constructor
* Hud doesn't need driver & scene manager in constructor
* Hud doesn't need scenemanager pointer
* Tile.h doesn't need IrrlichtDevice header (just SMaterial)
* WieldMeshSceneNode: only take scene, we always use scene root node as parent
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp index 841b2d7ee..827512fbc 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1914,7 +1914,7 @@ bool Game::createClient(const std::string &playername, /* Camera */ - camera = new Camera(smgr, *draw_control, client); + camera = new Camera(*draw_control, client); if (!camera || !camera->successfullyCreated(*error_message)) return false; client->setCamera(camera); @@ -1971,7 +1971,7 @@ bool Game::createClient(const std::string &playername, player->hurt_tilt_timer = 0; player->hurt_tilt_strength = 0; - hud = new Hud(driver, smgr, guienv, client, player, local_inventory); + hud = new Hud(guienv, client, player, local_inventory); if (!hud) { *error_message = "Memory error: could not create HUD"; |