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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-07-02 20:29:58 +0200
committerGitHub <noreply@github.com>2017-07-02 20:29:58 +0200
commit94c294bfdcfb7caa84c88649f3630605ed90e884 (patch)
tree94fdecef9a4f1204effb95e800f7c2cb39126a67 /src/game.cpp
parent51104d9cd445da21adc731fb820bbb7d82b45d64 (diff)
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Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
* Irrlicht cleanup: cleanup various object to use RenderingEngine * CAO doesn't need scenemanager in addToScene * Camera doesn't need VideoDriver pointer or SceneManager in constructor * Hud doesn't need driver & scene manager in constructor * Hud doesn't need scenemanager pointer * Tile.h doesn't need IrrlichtDevice header (just SMaterial) * WieldMeshSceneNode: only take scene, we always use scene root node as parent
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 841b2d7ee..827512fbc 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1914,7 +1914,7 @@ bool Game::createClient(const std::string &playername,
/* Camera
*/
- camera = new Camera(smgr, *draw_control, client);
+ camera = new Camera(*draw_control, client);
if (!camera || !camera->successfullyCreated(*error_message))
return false;
client->setCamera(camera);
@@ -1971,7 +1971,7 @@ bool Game::createClient(const std::string &playername,
player->hurt_tilt_timer = 0;
player->hurt_tilt_strength = 0;
- hud = new Hud(driver, smgr, guienv, client, player, local_inventory);
+ hud = new Hud(guienv, client, player, local_inventory);
if (!hud) {
*error_message = "Memory error: could not create HUD";