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author | Perttu Ahola <celeron55@gmail.com> | 2011-11-15 22:21:12 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-11-29 19:13:45 +0200 |
commit | 9fc78cbece4d26307dab814d8073fc0a1db90bf9 (patch) | |
tree | 3e89252f1ed2eb3805c69e7d55e09f3bb658c405 /src/game.cpp | |
parent | e4dff41560f49473f3aeddfdfe6c37e286bf4d7e (diff) | |
download | minetest-9fc78cbece4d26307dab814d8073fc0a1db90bf9.tar.gz minetest-9fc78cbece4d26307dab814d8073fc0a1db90bf9.tar.bz2 minetest-9fc78cbece4d26307dab814d8073fc0a1db90bf9.zip |
Fix flowing water being always opaque
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index 7efce23a4..bb1998066 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -645,7 +645,7 @@ void the_game( IWritableNodeDefManager *nodedef = createNodeDefManager(); // Fill node feature table with default definitions - content_mapnode_init(nodedef); + //content_mapnode_init(nodedef); /* Create server. |