diff options
author | Loic Blot <loic.blot@unix-experience.fr> | 2018-01-04 19:52:40 +0100 |
---|---|---|
committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2018-01-05 20:59:30 +0100 |
commit | aab3b18e4b9f847ba1e521d5a73624b0bb6a467a (patch) | |
tree | 913de68fcd9211c2433bc2fa78315b0002b1640f /src/game.cpp | |
parent | 3a772e7ed6c02f91de57320b1694c7d11e1c7618 (diff) | |
download | minetest-aab3b18e4b9f847ba1e521d5a73624b0bb6a467a.tar.gz minetest-aab3b18e4b9f847ba1e521d5a73624b0bb6a467a.tar.bz2 minetest-aab3b18e4b9f847ba1e521d5a73624b0bb6a467a.zip |
GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::infotext to GameUI class
Other enhancements:
* Drop unused GameRunData::time_of_day
* Little GameUI::update code path optimizations
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 88 |
1 files changed, 9 insertions, 79 deletions
diff --git a/src/game.cpp b/src/game.cpp index d31daf32b..bbc4294bd 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1134,10 +1134,6 @@ struct FpsControl { * many functions that do require objects of thse types do not modify them * (so they can be passed as a const qualified parameter) */ -struct CameraOrientation { - f32 camera_yaw; // "right/left" - f32 camera_pitch; // "up/down" -}; struct GameRunData { u16 dig_index; @@ -1170,7 +1166,6 @@ struct GameRunData { u32 profiler_current_page; u32 profiler_max_page; // Number of pages - float time_of_day; float time_of_day_smooth; }; @@ -1442,13 +1437,10 @@ private: /* GUI stuff */ - gui::IGUIStaticText *guitext2; // Second line of debug text - gui::IGUIStaticText *guitext_info; // At the middle of the screen gui::IGUIStaticText *guitext_status; gui::IGUIStaticText *guitext_chat; // Chat text gui::IGUIStaticText *guitext_profiler; // Profiler text - std::wstring infotext; std::wstring m_statustext; KeyCache keycache; @@ -1690,7 +1682,7 @@ void Game::run() processQueues(); - infotext = L""; + m_game_ui->clearInfoText(); hud->resizeHotbar(); updateProfilers(stats, draw_times, dtime); @@ -1989,19 +1981,6 @@ bool Game::initGui() { m_game_ui->init(); - // Second line of debug text - guitext2 = gui::StaticText::add(guienv, - L"", - core::rect<s32>(0, 0, 0, 0), - false, false, guiroot); - - // At the middle of the screen - // Object infos are shown in this - guitext_info = gui::StaticText::add(guienv, - L"", - core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200), - false, true, guiroot); - // Status text (displays info when showing and hiding GUI stuff, etc.) guitext_status = gui::StaticText::add(guienv, L"<Status>", @@ -3840,13 +3819,14 @@ void Game::handlePointingAtNode(const PointedThing &pointed, NodeMetadata *meta = map.getNodeMetadata(nodepos); if (meta) { - infotext = unescape_translate(utf8_to_wide(meta->getString("infotext"))); + m_game_ui->setInfoText(unescape_translate(utf8_to_wide( + meta->getString("infotext")))); } else { MapNode n = map.getNodeNoEx(nodepos); if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") { - infotext = L"Unknown node: "; - infotext += utf8_to_wide(nodedef_manager->get(n).name); + m_game_ui->setInfoText(L"Unknown node: " + + utf8_to_wide(nodedef_manager->get(n).name)); } } @@ -3917,7 +3897,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed, void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem, const v3f &player_position, bool show_debug) { - infotext = unescape_translate( + std::wstring infotext = unescape_translate( utf8_to_wide(runData.selected_object->infoText())); if (show_debug) { @@ -3927,6 +3907,8 @@ void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack & infotext += utf8_to_wide(runData.selected_object->debugInfoText()); } + m_game_ui->setInfoText(infotext); + if (isLeftPressed()) { bool do_punch = false; bool do_punch_damage = false; @@ -4167,7 +4149,6 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, time_of_day_smooth = time_of_day_smooth * (1.0 - todsm) + time_of_day * todsm; - runData.time_of_day = time_of_day; runData.time_of_day_smooth = time_of_day_smooth; sky->update(time_of_day_smooth, time_brightness, direct_brightness, @@ -4378,62 +4359,11 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, } -inline static const char *yawToDirectionString(int yaw) -{ - static const char *direction[4] = {"N +Z", "W -X", "S -Z", "E +X"}; - - yaw = wrapDegrees_0_360(yaw); - yaw = (yaw + 45) % 360 / 90; - - return direction[yaw]; -} - - void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam) { v2u32 screensize = RenderingEngine::get_instance()->getWindowSize(); - LocalPlayer *player = client->getEnv().getLocalPlayer(); - v3f player_position = player->getPosition(); - - m_game_ui->update(stats, client, draw_control); - - if (m_game_ui->m_flags.show_debug) { - std::ostringstream os(std::ios_base::binary); - os << std::setprecision(1) << std::fixed - << "pos: (" << (player_position.X / BS) - << ", " << (player_position.Y / BS) - << ", " << (player_position.Z / BS) - << "), yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° " - << yawToDirectionString(cam.camera_yaw) - << ", seed: " << ((u64)client->getMapSeed()); - - if (runData.pointed_old.type == POINTEDTHING_NODE) { - ClientMap &map = client->getEnv().getClientMap(); - const INodeDefManager *nodedef = client->getNodeDefManager(); - MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface); - - if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") { - os << ", pointed: " << nodedef->get(n).name - << ", param2: " << (u64) n.getParam2(); - } - } - - setStaticText(guitext2, utf8_to_wide(os.str()).c_str()); - guitext2->setVisible(true); - } else { - guitext2->setVisible(false); - } - - if (guitext2->isVisible()) { - core::rect<s32> rect( - 5, 5 + g_fontengine->getTextHeight(), - screensize.X, 5 + g_fontengine->getTextHeight() * 2 - ); - guitext2->setRelativePosition(rect); - } - setStaticText(guitext_info, translate_string(infotext).c_str()); - guitext_info->setVisible(m_game_ui->m_flags.show_hud && g_menumgr.menuCount() == 0); + m_game_ui->update(stats, client, draw_control, cam, runData.pointed_old); float statustext_time_max = 1.5; |