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authorCraig Robbins <kde.psych@gmail.com>2015-05-29 22:32:13 +1000
committerCraig Robbins <kde.psych@gmail.com>2015-05-29 22:59:21 +1000
commitaddf3ee16559a0e1173bae1e59d9bdbd54e3526c (patch)
treeb9cd52361793594aafbe1621f6319b895e29b418 /src/game.cpp
parent522acf920fbeb034b1636df68a3db282bf823d00 (diff)
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(Android) Only simulate holding down fast key if fast_move is toggled to true
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp35
1 files changed, 30 insertions, 5 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 7e3ab802c..125fc7c74 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1620,6 +1620,11 @@ private:
bool m_cache_enable_fog;
f32 m_cache_mouse_sensitivity;
f32 m_repeat_right_click_time;
+
+#ifdef __ANDROID__
+ bool m_cache_hold_aux1;
+#endif
+
};
Game::Game() :
@@ -1653,6 +1658,11 @@ Game::Game() :
m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
+
+#ifdef __ANDROID__
+ m_cache_hold_aux1 = false; // This is initialised properly later
+#endif
+
}
@@ -1759,6 +1769,11 @@ void Game::run()
set_light_table(g_settings->getFloat("display_gamma"));
+#ifdef __ANDROID__
+ m_cache_hold_aux1 = g_settings->getBool("fast_move")
+ && client->checkPrivilege("fast");
+#endif
+
while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
/* Must be called immediately after a device->run() call because it
@@ -2747,8 +2762,14 @@ void Game::toggleFast(float *statustext_time)
*statustext_time = 0;
statustext = msg[fast_move];
- if (fast_move && !client->checkPrivilege("fast"))
+ bool has_fast_privs = client->checkPrivilege("fast");
+
+ if (fast_move && !has_fast_privs)
statustext += L" (note: no 'fast' privilege)";
+
+#ifdef __ANDROID__
+ m_cache_hold_aux1 = fast_move && has_fast_privs;
+#endif
}
@@ -2998,11 +3019,15 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
);
#ifdef ANDROID
- /* For Android, invert the meaning of holding down the fast button (i.e.
- * holding down the fast button -- if there is one -- means walk)
+ /* For Android, simulate holding down AUX1 (fast move) if the user has
+ * the fast_move setting toggled on. If there is an aux1 key defined for
+ * Android then its meaning is inverted (i.e. holding aux1 means walk and
+ * not fast)
*/
- control.aux1 = control.aux1 ^ true;
- keypress_bits ^= ((u32)(1U << 5));
+ if (m_cache_hold_aux1) {
+ control.aux1 = control.aux1 ^ true;
+ keypress_bits ^= ((u32)(1U << 5));
+ }
#endif
client->setPlayerControl(control);