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author | est31 <MTest31@outlook.com> | 2015-07-07 05:55:07 +0200 |
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committer | est31 <MTest31@outlook.com> | 2015-07-08 10:12:44 +0200 |
commit | b0784ba87168e24b0533fc8718a0157cda5ea405 (patch) | |
tree | 24ca04bbfe2a13193400493e1bde5e520c589e03 /src/game.cpp | |
parent | e234d8b3786d5adfbdf3d1a2123c3e8d91c21880 (diff) | |
download | minetest-b0784ba87168e24b0533fc8718a0157cda5ea405.tar.gz minetest-b0784ba87168e24b0533fc8718a0157cda5ea405.tar.bz2 minetest-b0784ba87168e24b0533fc8718a0157cda5ea405.zip |
Use UTF-8 instead of narrow
Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places.
Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/src/game.cpp b/src/game.cpp index 0189143b8..ef3cb9044 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -85,7 +85,7 @@ struct TextDestNodeMetadata : public TextDest { // This is deprecated I guess? -celeron55 void gotText(std::wstring text) { - std::string ntext = wide_to_narrow(text); + std::string ntext = wide_to_utf8(text); infostream << "Submitting 'text' field of node at (" << m_p.X << "," << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl; StringMap fields; @@ -183,7 +183,7 @@ struct LocalFormspecHandler : public TextDest { (fields.find("quit") != fields.end())) { StringMap::const_iterator it = fields.find("f_text"); if (it != fields.end()) - m_client->typeChatMessage(narrow_to_wide(it->second)); + m_client->typeChatMessage(utf8_to_wide(it->second)); return; } @@ -445,7 +445,7 @@ void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe, std::ostringstream os(std::ios_base::binary); g_profiler->printPage(os, show_profiler, show_profiler_max); - std::wstring text = narrow_to_wide(os.str()); + std::wstring text = utf8_to_wide(os.str()); guitext_profiler->setText(text.c_str()); guitext_profiler->setVisible(true); @@ -582,16 +582,16 @@ public: s32 texth = 15; char buf[10]; snprintf(buf, 10, "%.3g", show_max); - font->draw(narrow_to_wide(buf).c_str(), + font->draw(utf8_to_wide(buf).c_str(), core::rect<s32>(textx, y - graphh, textx2, y - graphh + texth), meta.color); snprintf(buf, 10, "%.3g", show_min); - font->draw(narrow_to_wide(buf).c_str(), + font->draw(utf8_to_wide(buf).c_str(), core::rect<s32>(textx, y - texth, textx2, y), meta.color); - font->draw(narrow_to_wide(id).c_str(), + font->draw(utf8_to_wide(id).c_str(), core::rect<s32>(textx, y - graphh / 2 - texth / 2, textx2, y - graphh / 2 + texth / 2), meta.color); @@ -1049,7 +1049,7 @@ static void show_chat_menu(GUIFormSpecMenu **cur_formspec, FORMSPEC_VERSION_STRING SIZE_TAG "field[3,2.35;6,0.5;f_text;;" + text + "]" - "button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]" + "button_exit[4,3;3,0.5;btn_send;" + wide_to_utf8(wstrgettext("Proceed")) + "]" ; /* Create menu */ @@ -1089,7 +1089,7 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec, bool singleplayermode) { #ifdef __ANDROID__ - std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n" + std::string control_text = wide_to_utf8(wstrgettext("Default Controls:\n" "No menu visible:\n" "- single tap: button activate\n" "- double tap: place/use\n" @@ -1103,7 +1103,7 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec, " --> place single item to slot\n" )); #else - std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n" + std::string control_text = wide_to_utf8(wstrgettext("Default Controls:\n" "- WASD: move\n" "- Space: jump/climb\n" "- Shift: sneak/go down\n" @@ -1122,23 +1122,23 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec, os << FORMSPEC_VERSION_STRING << SIZE_TAG << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;" - << wide_to_narrow(wstrgettext("Continue")) << "]"; + << wide_to_utf8(wstrgettext("Continue")) << "]"; if (!singleplayermode) { os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;" - << wide_to_narrow(wstrgettext("Change Password")) << "]"; + << wide_to_utf8(wstrgettext("Change Password")) << "]"; } #ifndef __ANDROID__ os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;" - << wide_to_narrow(wstrgettext("Sound Volume")) << "]"; + << wide_to_utf8(wstrgettext("Sound Volume")) << "]"; os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;" - << wide_to_narrow(wstrgettext("Change Keys")) << "]"; + << wide_to_utf8(wstrgettext("Change Keys")) << "]"; #endif os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;" - << wide_to_narrow(wstrgettext("Exit to Menu")) << "]"; + << wide_to_utf8(wstrgettext("Exit to Menu")) << "]"; os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;" - << wide_to_narrow(wstrgettext("Exit to OS")) << "]" + << wide_to_utf8(wstrgettext("Exit to OS")) << "]" << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]" << "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n" << g_build_info << "\n" @@ -1167,7 +1167,7 @@ static void updateChat(Client &client, f32 dtime, bool show_debug, // Get new messages from error log buffer while (!chat_log_error_buf.empty()) { - chat_backend.addMessage(L"", narrow_to_wide(chat_log_error_buf.get())); + chat_backend.addMessage(L"", utf8_to_wide(chat_log_error_buf.get())); } // Get new messages from client @@ -2059,7 +2059,7 @@ bool Game::createClient(const std::string &playername, /* Set window caption */ - std::wstring str = narrow_to_wide(PROJECT_NAME_C); + std::wstring str = utf8_to_wide(PROJECT_NAME_C); str += L" ["; str += driver->getName(); str += L"]"; @@ -2087,7 +2087,7 @@ bool Game::initGui() { // First line of debug text guitext = guienv->addStaticText( - narrow_to_wide(PROJECT_NAME_C).c_str(), + utf8_to_wide(PROJECT_NAME_C).c_str(), core::rect<s32>(0, 0, 0, 0), false, false, guiroot); @@ -2342,7 +2342,7 @@ bool Game::getServerContent(bool *aborted) } progress = 30 + client->mediaReceiveProgress() * 35 + 0.5; - draw_load_screen(narrow_to_wide(message.str()), device, + draw_load_screen(utf8_to_wide(message.str()), device, guienv, dtime, progress); } } @@ -2660,7 +2660,7 @@ void Game::processKeyboardInput(VolatileRunFlags *flags, if (quicktune->hasMessage()) { std::string msg = quicktune->getMessage(); - statustext = narrow_to_wide(msg); + statustext = utf8_to_wide(msg); *statustext_time = 0; } } @@ -2947,7 +2947,7 @@ void Game::increaseViewRange(float *statustext_time) s16 range = g_settings->getS16("viewing_range_nodes_min"); s16 range_new = range + 10; g_settings->set("viewing_range_nodes_min", itos(range_new)); - statustext = narrow_to_wide("Minimum viewing range changed to " + statustext = utf8_to_wide("Minimum viewing range changed to " + itos(range_new)); *statustext_time = 0; } @@ -2962,7 +2962,7 @@ void Game::decreaseViewRange(float *statustext_time) range_new = range; g_settings->set("viewing_range_nodes_min", itos(range_new)); - statustext = narrow_to_wide("Minimum viewing range changed to " + statustext = utf8_to_wide("Minimum viewing range changed to " + itos(range_new)); *statustext_time = 0; } @@ -3577,13 +3577,13 @@ void Game::handlePointingAtNode(GameRunData *runData, NodeMetadata *meta = map.getNodeMetadata(nodepos); if (meta) { - infotext = narrow_to_wide(meta->getString("infotext")); + infotext = utf8_to_wide(meta->getString("infotext")); } else { MapNode n = map.getNodeNoEx(nodepos); if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") { infotext = L"Unknown node: "; - infotext += narrow_to_wide(nodedef_manager->get(n).name); + infotext += utf8_to_wide(nodedef_manager->get(n).name); } } @@ -3649,10 +3649,10 @@ void Game::handlePointingAtObject(GameRunData *runData, const v3f &player_position, bool show_debug) { - infotext = narrow_to_wide(runData->selected_object->infoText()); + infotext = utf8_to_wide(runData->selected_object->infoText()); if (infotext == L"" && show_debug) { - infotext = narrow_to_wide(runData->selected_object->debugInfoText()); + infotext = utf8_to_wide(runData->selected_object->debugInfoText()); } if (input->getLeftState()) { @@ -4117,12 +4117,12 @@ void Game::updateGui(float *statustext_time, const RunStats &stats, << ", v_range = " << draw_control->wanted_range << std::setprecision(3) << ", RTT = " << client->getRTT(); - guitext->setText(narrow_to_wide(os.str()).c_str()); + guitext->setText(utf8_to_wide(os.str()).c_str()); guitext->setVisible(true); } else if (flags.show_hud || flags.show_chat) { std::ostringstream os(std::ios_base::binary); os << PROJECT_NAME_C " " << g_version_hash; - guitext->setText(narrow_to_wide(os.str()).c_str()); + guitext->setText(utf8_to_wide(os.str()).c_str()); guitext->setVisible(true); } else { guitext->setVisible(false); @@ -4159,7 +4159,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats, } } - guitext2->setText(narrow_to_wide(os.str()).c_str()); + guitext2->setText(utf8_to_wide(os.str()).c_str()); guitext2->setVisible(true); core::rect<s32> rect( |