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author | RealBadAngel <maciej.kasatkin@o2.pl> | 2014-10-03 16:03:14 +0200 |
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committer | RealBadAngel <maciej.kasatkin@o2.pl> | 2014-10-03 16:03:14 +0200 |
commit | b9cb196d494c60016a509ffe17ce2077e98ceac6 (patch) | |
tree | 7c9de529a822ddf4747f69e15540abb7e38bb067 /src/game.cpp | |
parent | 0920f55eb4224fdac1dfb363ef0864fc26162406 (diff) | |
download | minetest-b9cb196d494c60016a509ffe17ce2077e98ceac6.tar.gz minetest-b9cb196d494c60016a509ffe17ce2077e98ceac6.tar.bz2 minetest-b9cb196d494c60016a509ffe17ce2077e98ceac6.zip |
Bugfix: dont highlight (0,0,0) when theres no node pointed.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp index a8f6bc992..12bc695a6 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2786,8 +2786,13 @@ void the_game(bool &kill, bool random_input, InputHandler *input, if(pointed != pointed_old) { infostream<<"Pointing at "<<pointed.dump()<<std::endl; - if (g_settings->getBool("enable_node_highlighting")) - client.setHighlighted(pointed.node_undersurface, show_hud); + if (g_settings->getBool("enable_node_highlighting")) { + if (pointed.type == POINTEDTHING_NODE) { + client.setHighlighted(pointed.node_undersurface, show_hud); + } else { + client.setHighlighted(pointed.node_undersurface, false); + } + } } /* |