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author | Craig Robbins <kde.psych@gmail.com> | 2015-03-06 20:21:51 +1000 |
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committer | Craig Robbins <kde.psych@gmail.com> | 2015-03-07 22:41:47 +1000 |
commit | ced6d20295a8263757d57c02a07ffcb66688a163 (patch) | |
tree | a44527357c1ffccb88bf479686735aef168d15c1 /src/game.cpp | |
parent | a603a767877b94b4d3bc4d3de8d762fbc56a583d (diff) | |
download | minetest-ced6d20295a8263757d57c02a07ffcb66688a163.tar.gz minetest-ced6d20295a8263757d57c02a07ffcb66688a163.tar.bz2 minetest-ced6d20295a8263757d57c02a07ffcb66688a163.zip |
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index be8d4e679..7b6d2a3c1 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -3112,7 +3112,7 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash) u32 new_id = player->addHud(e); //if this isn't true our huds aren't consistent - assert(new_id == id); + sanity_check(new_id == id); delete event.hudadd.pos; delete event.hudadd.name; |