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author | rubenwardy <rubenwardy@gmail.com> | 2015-02-15 19:27:15 +0000 |
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committer | Loic Blot <loic.blot@unix-experience.fr> | 2015-02-25 15:34:33 +0100 |
commit | d65a90a86bf5f1422a64ff190abefb8f7f199460 (patch) | |
tree | 7ddafbee5db80d67ce5aa14ca006154527550e57 /src/game.cpp | |
parent | b4acac706dae66be3ddc3f0a291097ca175417f7 (diff) | |
download | minetest-d65a90a86bf5f1422a64ff190abefb8f7f199460.tar.gz minetest-d65a90a86bf5f1422a64ff190abefb8f7f199460.tar.bz2 minetest-d65a90a86bf5f1422a64ff190abefb8f7f199460.zip |
Add camera smoothing and cinematic mode (F8)
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 31 |
1 files changed, 28 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index c4ad49fcf..1fe1c4163 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1137,7 +1137,7 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec, os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;" << wide_to_narrow(wstrgettext("Change Password")) << "]"; } - + #ifndef __ANDROID__ os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;" << wide_to_narrow(wstrgettext("Sound Volume")) << "]"; @@ -1253,6 +1253,7 @@ struct KeyCache { KEYMAP_ID_FREEMOVE, KEYMAP_ID_FASTMOVE, KEYMAP_ID_NOCLIP, + KEYMAP_ID_CINEMATIC, KEYMAP_ID_SCREENSHOT, KEYMAP_ID_TOGGLE_HUD, KEYMAP_ID_TOGGLE_CHAT, @@ -1301,6 +1302,7 @@ void KeyCache::populate() key[KEYMAP_ID_FREEMOVE] = getKeySetting("keymap_freemove"); key[KEYMAP_ID_FASTMOVE] = getKeySetting("keymap_fastmove"); key[KEYMAP_ID_NOCLIP] = getKeySetting("keymap_noclip"); + key[KEYMAP_ID_CINEMATIC] = getKeySetting("keymap_cinematic"); key[KEYMAP_ID_SCREENSHOT] = getKeySetting("keymap_screenshot"); key[KEYMAP_ID_TOGGLE_HUD] = getKeySetting("keymap_toggle_hud"); key[KEYMAP_ID_TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat"); @@ -1497,6 +1499,7 @@ protected: void toggleFreeMoveAlt(float *statustext_time, float *jump_timer); void toggleFast(float *statustext_time); void toggleNoClip(float *statustext_time); + void toggleCinematic(float *statustext_time); void toggleChat(float *statustext_time, bool *flag); void toggleHud(float *statustext_time, bool *flag); @@ -1737,6 +1740,7 @@ void Game::run() { ProfilerGraph graph; RunStats stats = { 0 }; + CameraOrientation cam_view_target = { 0 }; CameraOrientation cam_view = { 0 }; GameRunData runData = { 0 }; FpsControl draw_times = { 0 }; @@ -1792,7 +1796,17 @@ void Game::run() updateProfilers(runData, stats, draw_times, dtime); processUserInput(&flags, &runData, dtime); // Update camera before player movement to avoid camera lag of one frame - updateCameraDirection(&cam_view, &flags); + updateCameraDirection(&cam_view_target, &flags); + float cam_smoothing = 0; + if (g_settings->getBool("cinematic")) + cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing"); + else + cam_smoothing = 1 - g_settings->getFloat("camera_smoothing"); + cam_smoothing = rangelim(cam_smoothing, 0.01f, 1.0f); + cam_view.camera_yaw += (cam_view_target.camera_yaw - + cam_view.camera_yaw) * cam_smoothing; + cam_view.camera_pitch += (cam_view_target.camera_pitch - + cam_view.camera_pitch) * cam_smoothing; updatePlayerControl(cam_view); step(&dtime); processClientEvents(&cam_view, &runData.damage_flash); @@ -2568,6 +2582,8 @@ void Game::processKeyboardInput(VolatileRunFlags *flags, toggleFast(statustext_time); } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) { toggleNoClip(statustext_time); + } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CINEMATIC])) { + toggleCinematic(statustext_time); } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) { client->makeScreenshot(device); } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) { @@ -2754,6 +2770,16 @@ void Game::toggleNoClip(float *statustext_time) statustext += L" (note: no 'noclip' privilege)"; } +void Game::toggleCinematic(float *statustext_time) +{ + static const wchar_t *msg[] = { L"cinematic disabled", L"cinematic enabled" }; + bool cinematic = !g_settings->getBool("cinematic"); + g_settings->set("cinematic", bool_to_cstr(cinematic)); + + *statustext_time = 0; + statustext = msg[cinematic]; +} + void Game::toggleChat(float *statustext_time, bool *flag) { @@ -4237,4 +4263,3 @@ void the_game(bool *kill, error_message = narrow_to_wide(e.what()) + wstrgettext("\nCheck debug.txt for details."); } } - |