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author | SmallJoker <st.rentsch@hotmail.com> | 2014-08-21 20:01:03 +0200 |
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committer | sapier <Sapier at GMX dot net> | 2014-08-22 22:19:07 +0200 |
commit | e4d570eafc455b4ebd31503424421c63b21e2852 (patch) | |
tree | ae733e38b0463561b1aac39b84b6f0905a6e9d33 /src/game.cpp | |
parent | c58b9d8da32cf52ecf2e244296866fac76e09ba4 (diff) | |
download | minetest-e4d570eafc455b4ebd31503424421c63b21e2852.tar.gz minetest-e4d570eafc455b4ebd31503424421c63b21e2852.tar.bz2 minetest-e4d570eafc455b4ebd31503424421c63b21e2852.zip |
Reduce time of red screen when damaged
10 seconds in PvP is very long and annoying.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp index 768193147..e25210337 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2399,8 +2399,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input, damage_flash += 8.0 * event.player_damage.amount; player->hurt_tilt_timer = 1.5; - player->hurt_tilt_strength = event.player_damage.amount/2; - player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0); + player->hurt_tilt_strength = event.player_damage.amount/4; + player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0); MtEvent *e = new SimpleTriggerEvent("PlayerDamage"); gamedef->event()->put(e); |