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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-03-19 13:18:52 +0100
committerGitHub <noreply@github.com>2017-03-19 13:18:52 +0100
commit3c4ac70348db5375118d1e714a6d4681c3cfcd05 (patch)
tree351f00d7c980d4c2668d67d5b04fee9f09f9fe5d /src/game.h
parent2e3778ec0c1f77007d064d15310fa816e2a07e88 (diff)
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Refactor Game class (part 2) (#5422)
* showPauseMenu is now part of game * remove many flags parameters passed to game functions, use the member. * rename VolatileRunFlags to GameUIFlags (this will permit to share structure with client and CSM * updatePointedThing: remove pointer ref, we already have the pointer in rundata * move some attributes outside of VolatileRunFlags after renaming, to game class * rename statustext to m_statustext * make some const variables static * All those changes permit to reduce a little bit function class cost and will permit to interface CSM with some interesting Game flags * Expose GameUIFlags to client * Client now have GameUIFlags parameter and setters for other classes * Fix minimap show/hide in Lua because we now have access to the real flag
Diffstat (limited to 'src/game.h')
-rw-r--r--src/game.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/game.h b/src/game.h
index df32e3397..19992ce3d 100644
--- a/src/game.h
+++ b/src/game.h
@@ -143,6 +143,18 @@ public:
class ChatBackend; /* to avoid having to include chat.h */
struct SubgameSpec;
+// Flags that can, or may, change during main game loop
+struct GameUIFlags
+{
+ bool show_chat;
+ bool show_hud;
+ bool show_minimap;
+ bool force_fog_off;
+ bool show_debug;
+ bool show_profiler_graph;
+ bool disable_camera_update;
+};
+
void the_game(bool *kill,
bool random_input,
InputHandler *input,