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authorGiuseppe Bilotta <giuseppe.bilotta@gmail.com>2011-08-13 22:44:31 +0200
committerGiuseppe Bilotta <giuseppe.bilotta@gmail.com>2011-08-22 13:01:11 +0200
commit7e610aece52ad547d4ae263aff5297342d5a4bff (patch)
tree983681e730d3d0ad782d38a1abec2f99cfae8b1a /src/game.h
parent16aedc0ef6cfd23f06b162501f26fd7f5c63172c (diff)
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Overhaul the input system
This allows us to map the keys which are not considered in irrlicht's EKEY_CODE system, such as \, [, /, ] etc.
Diffstat (limited to 'src/game.h')
-rw-r--r--src/game.h67
1 files changed, 65 insertions, 2 deletions
diff --git a/src/game.h b/src/game.h
index 95623316a..a9db6c3e1 100644
--- a/src/game.h
+++ b/src/game.h
@@ -23,6 +23,69 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h"
#include <string>
+#include "keycode.h"
+
+class KeyList : protected core::list<KeyPress>
+{
+ typedef core::list<KeyPress> super;
+ typedef super::Iterator Iterator;
+ typedef super::ConstIterator ConstIterator;
+
+ virtual ConstIterator find(const KeyPress &key) const
+ {
+ ConstIterator f(begin());
+ ConstIterator e(end());
+ while (f!=e) {
+ if (*f == key)
+ return f;
+ ++f;
+ }
+ return e;
+ }
+
+ virtual Iterator find(const KeyPress &key)
+ {
+ Iterator f(begin());
+ Iterator e(end());
+ while (f!=e) {
+ if (*f == key)
+ return f;
+ ++f;
+ }
+ return e;
+ }
+
+public:
+ void clear() { super::clear(); }
+
+ void set(const KeyPress &key)
+ {
+ if (find(key) == end())
+ push_back(key);
+ }
+
+ void unset(const KeyPress &key)
+ {
+ Iterator p(find(key));
+ if (p != end())
+ erase(p);
+ }
+
+ void toggle(const KeyPress &key)
+ {
+ Iterator p(this->find(key));
+ if (p != end())
+ erase(p);
+ else
+ push_back(key);
+ }
+
+ bool operator[](const KeyPress &key) const
+ {
+ return find(key) != end();
+ }
+};
+
class InputHandler
{
public:
@@ -33,8 +96,8 @@ public:
{
}
- virtual bool isKeyDown(EKEY_CODE keyCode) = 0;
- virtual bool wasKeyDown(EKEY_CODE keyCode) = 0;
+ virtual bool isKeyDown(const KeyPress &keyCode) = 0;
+ virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
virtual v2s32 getMousePos() = 0;
virtual void setMousePos(s32 x, s32 y) = 0;