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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-05-13 11:05:16 +0200
committerGitHub <noreply@github.com>2017-05-13 11:05:16 +0200
commit9b8ca3a746cdb9478a46939d36c30484a97255e1 (patch)
treec754605c7c955440a1d66d413a80f994d6b83006 /src/game.h
parent5cb7f6a9b7268ee6bfa5eae4f8af9613403f9965 (diff)
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Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
* Move KeyList & InputHandler from game.h to client/inputhandler.h We have a header for inputs, move inputhandler class & related keylist object to it Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined * Pass clang-format on inputhandler.{cpp,h} (compatible)
Diffstat (limited to 'src/game.h')
-rw-r--r--src/game.h118
1 files changed, 1 insertions, 117 deletions
diff --git a/src/game.h b/src/game.h
index eaedca165..4fb198be8 100644
--- a/src/game.h
+++ b/src/game.h
@@ -22,124 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include <string>
-#include "client/keys.h"
-#include "client/joystick_controller.h"
-#include "keycode.h"
-#include <list>
-
-class KeyList : protected std::list<KeyPress>
-{
- typedef std::list<KeyPress> super;
- typedef super::iterator iterator;
- typedef super::const_iterator const_iterator;
-
- virtual const_iterator find(const KeyPress &key) const
- {
- const_iterator f(begin());
- const_iterator e(end());
-
- while (f != e) {
- if (*f == key)
- return f;
-
- ++f;
- }
-
- return e;
- }
-
- virtual iterator find(const KeyPress &key)
- {
- iterator f(begin());
- iterator e(end());
-
- while (f != e) {
- if (*f == key)
- return f;
-
- ++f;
- }
-
- return e;
- }
-
-public:
- void clear()
- {
- super::clear();
- }
-
- void set(const KeyPress &key)
- {
- if (find(key) == end())
- push_back(key);
- }
-
- void unset(const KeyPress &key)
- {
- iterator p(find(key));
-
- if (p != end())
- erase(p);
- }
-
- void toggle(const KeyPress &key)
- {
- iterator p(this->find(key));
-
- if (p != end())
- erase(p);
- else
- push_back(key);
- }
-
- bool operator[](const KeyPress &key) const
- {
- return find(key) != end();
- }
-};
-
-class InputHandler
-{
-public:
- InputHandler()
- {
- }
- virtual ~InputHandler()
- {
- }
-
- virtual bool isKeyDown(const KeyPress &keyCode) = 0;
- virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
-
- virtual void listenForKey(const KeyPress &keyCode) {}
- virtual void dontListenForKeys() {}
-
- virtual v2s32 getMousePos() = 0;
- virtual void setMousePos(s32 x, s32 y) = 0;
-
- virtual bool getLeftState() = 0;
- virtual bool getRightState() = 0;
-
- virtual bool getLeftClicked() = 0;
- virtual bool getRightClicked() = 0;
- virtual void resetLeftClicked() = 0;
- virtual void resetRightClicked() = 0;
-
- virtual bool getLeftReleased() = 0;
- virtual bool getRightReleased() = 0;
- virtual void resetLeftReleased() = 0;
- virtual void resetRightReleased() = 0;
-
- virtual s32 getMouseWheel() = 0;
-
- virtual void step(float dtime) {}
-
- virtual void clear() {}
-
- JoystickController joystick;
-};
+class InputHandler;
class ChatBackend; /* to avoid having to include chat.h */
struct SubgameSpec;