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authorJude Melton-Houghton <jwmhjwmh@gmail.com>2022-01-07 13:28:49 -0500
committerGitHub <noreply@github.com>2022-01-07 20:28:49 +0200
commitbf22569019749e421e8ffe0a73cff988a9a9c846 (patch)
tree9e6910c1faf0ddce191ad4b3110f08b0201fc482 /src/gamedef.h
parentb81948a14c138517f6a227dac5b71f0b2facb33c (diff)
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Use a database for mod storage (#11763)
Diffstat (limited to 'src/gamedef.h')
-rw-r--r--src/gamedef.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gamedef.h b/src/gamedef.h
index bc0ee14c3..8a9246da2 100644
--- a/src/gamedef.h
+++ b/src/gamedef.h
@@ -33,6 +33,7 @@ class EmergeManager;
class Camera;
class ModChannel;
class ModMetadata;
+class ModMetadataDatabase;
namespace irr { namespace scene {
class IAnimatedMesh;
@@ -70,9 +71,9 @@ public:
virtual const std::vector<ModSpec> &getMods() const = 0;
virtual const ModSpec* getModSpec(const std::string &modname) const = 0;
virtual std::string getWorldPath() const { return ""; }
- virtual std::string getModStoragePath() const = 0;
virtual bool registerModStorage(ModMetadata *storage) = 0;
virtual void unregisterModStorage(const std::string &name) = 0;
+ virtual ModMetadataDatabase *getModStorageDatabase() = 0;
virtual bool joinModChannel(const std::string &channel) = 0;
virtual bool leaveModChannel(const std::string &channel) = 0;