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authorShadowNinja <shadowninja@minetest.net>2014-06-25 20:28:41 -0400
committerShadowNinja <shadowninja@minetest.net>2014-11-19 16:21:59 -0500
commitb1965ac20922e3722392114bd63a22b403dcbe98 (patch)
treeab7ba20d23e01be920d7161fbfd20d2e265f2b70 /src/gamedef.h
parentda0f1e5497c7dece9ff5092adfb5881b0dd2e10c (diff)
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Clean up rollback
Diffstat (limited to 'src/gamedef.h')
-rw-r--r--src/gamedef.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gamedef.h b/src/gamedef.h
index b7830373b..793d85b39 100644
--- a/src/gamedef.h
+++ b/src/gamedef.h
@@ -30,7 +30,7 @@ class ITextureSource;
class ISoundManager;
class IShaderSource;
class MtEventManager;
-class IRollbackReportSink;
+class IRollbackManager;
namespace irr { namespace scene {
class IAnimatedMesh;
class ISceneManager;
@@ -68,7 +68,7 @@ public:
// Only usable on the server, and NOT thread-safe. It is usable from the
// environment thread.
- virtual IRollbackReportSink* getRollbackReportSink(){return NULL;}
+ virtual IRollbackManager* getRollbackManager(){return NULL;}
// Used on the client
virtual bool checkLocalPrivilege(const std::string &priv)
@@ -82,7 +82,7 @@ public:
ISoundManager* sound(){return getSoundManager();}
IShaderSource* shsrc(){return getShaderSource();}
MtEventManager* event(){return getEventManager();}
- IRollbackReportSink* rollback(){return getRollbackReportSink();}
+ IRollbackManager* rollback(){return getRollbackManager();}
};
#endif