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authorPerttu Ahola <celeron55@gmail.com>2012-03-23 12:05:17 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-03-24 04:24:23 +0200
commitc301e3c82af4ad384f4baaa8244b3a5f26da5213 (patch)
treea23bfb49606347f678e81eb7f5fe1eef985d9d02 /src/gamedef.h
parent9dd78a8a451a7200bfb68b06e034ffb88e32bcd3 (diff)
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celeron55's sound system initial framework
Diffstat (limited to 'src/gamedef.h')
-rw-r--r--src/gamedef.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gamedef.h b/src/gamedef.h
index 10ab0b0bc..91bcc0e65 100644
--- a/src/gamedef.h
+++ b/src/gamedef.h
@@ -27,6 +27,7 @@ class IItemDefManager;
class INodeDefManager;
class ICraftDefManager;
class ITextureSource;
+class ISoundManager;
/*
An interface for fetching game-global definitions like tool and
@@ -46,6 +47,8 @@ public:
// pointers in other threads than main thread will make things explode.
virtual ITextureSource* getTextureSource()=0;
+ virtual ISoundManager* getSoundManager()=0;
+
// Used for keeping track of names/ids of unknown nodes
virtual u16 allocateUnknownNodeId(const std::string &name)=0;
@@ -54,6 +57,7 @@ public:
INodeDefManager* ndef(){return getNodeDefManager();}
ICraftDefManager* cdef(){return getCraftDefManager();}
ITextureSource* tsrc(){return getTextureSource();}
+ ISoundManager* sound(){return getSoundManager();}
};
#endif